Multi-viewpoint pixel light emitting simulation method for three-dimensional display
A technology of stereoscopic display and simulation method, which is applied in stereoscopic systems, optics, instruments, etc., can solve the problem of ignoring depth information such as far and near positions, and achieve good stereoscopic display effect.
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[0044] see figure 1 , a multi-viewpoint pixel lighting simulation method for a stereoscopic display, specifically comprising the following steps:
[0045] (1) Select the type of stereo display to be simulated, you can choose lenticular or grating.
[0046] (2) If the cylinder was selected in the previous step, the cylinder parameter panel will be opened automatically, and the parameters can be set as required;
[0047] (3) Set the radius of the cylindrical mirror surface in "lens radius", the default parameter is 0.7546;
[0048] (4) Set the thickness of the cylinder in "lens thickness", the default parameter is 2.2638;
[0049](5) Set the width of the cylinder in "lens Width". The recommended setting for two viewpoints is 0.1959, the recommended setting for four viewpoints is 0.3918, and the recommended setting for eight viewpoints is 0.7836;
[0050] (6) Set the reflectivity of the cylindrical mirror surface in "refraction", the default parameter is 1.5;
[0051] (7) Set...
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