Rendering method for computer three-dimensional terrain grid based on boundary maintenance
A three-dimensional terrain and computer technology, applied in computing, image data processing, 3D modeling, etc., can solve problems such as affecting visual effects and inability to accurately repair, reduce the amount of data, quickly draw large-scale terrain scenes, and facilitate batch operations. Effect
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Publication Date
- 2013-02-13
Smart Images
Figure 1 Figure 2 Figure 3
Abstract
Description
technical field
[0001] The invention relates to the field of aided design for computer three-dimensional graphics rendering, in particular to a method for rendering a computer three-dimensional terrain grid based on maintaining boundaries, which is suitable for real-time rendering of large-scale terrain scenes. Background technique
[0002] Real-time interactive rendering of outdoor scenes with large-scale terrain has always been an important challenge in computer graphics, and it is widely used in virtual reality systems such as flight simulations, virtual battlefields, and 3D games. But real-time terrain rendering is a heavy workload, especially for data with a wide range and high fidelity. In order to reduce the workload, there are currently two main methods: one is the level of details (LoD) technology, and the other is the terrain data block technology.
[0003] The basic idea of LoD is to reduce the burden on hardware and speed up rendering by simplifying the model ...
Examples
Embodiment Construction
[0024] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in further detail below in conjunction with specific embodiments and with reference to the accompanying drawings.
[0025] Such as figure 1 as shown, figure 1 It is a flowchart of a computer three-dimensional terrain grid drawing method according to an embodiment of the present invention, and the main steps include:
[0026] Step 101, resampling the digital elevation model to generate terrain regular grid data;
[0027] Step 102, converting terrain regular grid data into grid simplification auxiliary information;
[0028] Step 103, using the grid simplification auxiliary information to perform irregular edge folding and simplification on the terrain regular grid data while maintaining boundaries;
[0029] Step 104: Organize the simplification result of irregular edge folding and terrain regular grid data into a terrain format with b...