Data interaction method, device and system based on real-time messaging protocol

A technology for transmitting protocols and real-time messages, applied in the network field, can solve problems such as playback freezes, poor user experience, and stagnation, and achieve the effect of avoiding bandwidth occupation and smooth playback.

Inactive Publication Date: 2013-11-13
YEELION ONLINE NETWORK TECH BEIJING
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the existing technology, the client can only passively receive the audio and video data pushed by the server, but when the user bandwidth is narrow, playing audio and video data at the same time will cause the playback to freeze or even stagnate, resulting in a poor user experience
The prior art does not have a method to solve this problem

Method used

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  • Data interaction method, device and system based on real-time messaging protocol
  • Data interaction method, device and system based on real-time messaging protocol
  • Data interaction method, device and system based on real-time messaging protocol

Examples

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Embodiment Construction

[0038] The embodiment of the present invention provides a data interaction method and device based on the real-time messaging protocol. The streaming media server can selectively push different types of media data to the user according to the client's request, so as to avoid the client from being stuck due to bandwidth limitations. problem of stagnation.

[0039] In order to enable those skilled in the art to better understand the technical solutions in the present invention, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described The embodiments are only some of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the ...

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PUM

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Abstract

The invention relates to the technical field of networks, in particular to a data interaction method based on a real-time messaging protocol. The method comprises that a client transmits a handshake message to a streaming media server to build connection with the streaming media server and builds a corresponding transmission channel for media data transmission between the client and the streaming media server. The method further comprises that the client transmits a media data type receiving message to the streaming media server, the media data type receiving message carries the media data type requested by the client to enable the streaming media server to transmit corresponding media data to the client after the streaming media server receives the media data type receiving message according to the media data type carried in the media data type receiving message, the client utilizes the transmission channel to receive the media data transmitted by the streaming media server, the media data correspond to the media data type carried in the media data type receiving message, and the client outputs the media data.

Description

technical field [0001] The invention relates to the field of network technology, in particular to a data interaction method, device and system based on a real-time message transmission protocol. Background technique [0002] RTMP (Real Time Messaging Protocol, Real Time Messaging Protocol) is a protocol for audio, video and data transmission between the player and the server. The RTMP protocol has been widely used in video-on-demand and live broadcast applications. The client (such as the player) can use the RTMP protocol to exchange data with the server. For example, the client can receive audio and video data pushed by the server and play it locally on the client. [0003] In the prior art, the client can only passively receive the audio and video data pushed by the server, but when the user bandwidth is narrow, playing audio and video data at the same time will cause the playback to freeze or even stagnate, resulting in a poor user experience. The prior art does not ha...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/643H04N21/6437H04N21/63
Inventor 王炎生
Owner YEELION ONLINE NETWORK TECH BEIJING
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