Exercise training method and device based on virtual reality

A technology for sports training and virtual training, applied in sports accessories, gymnastics equipment and other directions, can solve the problems of poor training effect and lack of timeliness of movement analysis and guidance, and achieve the effect of overcoming timeliness and improving effectiveness.

Inactive Publication Date: 2017-02-22
LETV HLDG BEIJING CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Embodiments of the present invention provide a virtual reality-based sports training method and device to solve the problem that the existing motion analysis guidance for sports training lacks timeliness and results in poor training effects

Method used

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  • Exercise training method and device based on virtual reality
  • Exercise training method and device based on virtual reality
  • Exercise training method and device based on virtual reality

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Embodiment Construction

[0020] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0021] In the existing sports training, most of the athletes' wrong movements are found by watching the video recording the movement process afterwards, and then instructing the athletes to overcome the mistakes discovered before in the next training; or the somatosensory device can also be used to record the athletes during the movement Huma...

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Abstract

The embodiment of the invention provides an exercise training method and device based on virtual reality, relates to the field of intelligent hardware, and solves such a problem as poor training effect caused by the fact that motion analysis and guidance of existing exercise training lack timeliness. The method includes the following steps: obtaining current motion data of an user at the time of movement; based on the current motion data, displaying current virtual action; comparing the current virtual action with an standard action in a virtual training scene; determining whether the difference between the current virtual action and the standard action is within a preset error tolerance or not. The exercise training method and device are mainly applied in training activities of physical exercise.

Description

technical field [0001] The embodiments of the present invention relate to the field of intelligent hardware, and in particular to a virtual reality-based sports training method and device. Background technique [0002] With the vigorous development of the sports industry and the increase of attention, more and more resources have begun to be invested in the sports industry. In various existing sports, especially ball games such as football and basketball, and track and field sports such as high jump and long jump, in order to enable athletes to perform better in the competition, the coaching team will Instruct and adjust athletes' movements or sports states during training. Specifically, most of the existing training programs use a high-speed camera to record the athlete's movement process, and the coaching team repeatedly watches the replayed video to find out the wrong action or non-standard action of the athlete during the movement, and then guide the athlete in the next...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63B24/00A63B71/06
CPCA63B24/0006A63B71/0622
Inventor 杨星
Owner LETV HLDG BEIJING CO LTD
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