Dyeing method and apparatus of 2D game role

A technology for game characters and dyeing methods, which is applied in the generation of 2D images, indoor games, video games, etc., can solve problems such as excessive art resources, large installation packages, and waste of mobile phone processing power, achieve high-efficiency dyeing effects, and reduce work. The effect of solving the shortage of storage space

Inactive Publication Date: 2017-04-26
BEIJING LOCOJOY TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0005] Regarding the above-mentioned dyeing method 1, there are the following disadvantages: first, in the game development work, artists need to produce a large number of exquisite art resources to achieve high-quality game rendering; second, when the game is released, the installation package is too It is not conducive to players to download, install and update; thirdly, in addition to installing and running games, smart phones are also important devices for users to take selfies and social sharing. Game programs and photos take up more and more mobile phone storage memory, and storage memory has become a bottleneck restricting smartphones from running games; in contrast, smartphone graphics processing units (GPUs) are more than sufficient for 2D games
First of all, due to the rendering and processing of the entire image, local coloring cannot be achieved, and the rendering effect is not good; at the same time, due to the rendering and processing of the entire image, it is necessary to carry out the pixel pixel analysis of the entire image resource of the 2D game character. Processing (even if some parts of the game design do not need to be changed, they are also processed together in this method), resulting in a waste of processing capabilities of mobile phones and other devices

Method used

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  • Dyeing method and apparatus of 2D game role
  • Dyeing method and apparatus of 2D game role
  • Dyeing method and apparatus of 2D game role

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Embodiment Construction

[0052] In order to make the objectives, technical solutions, and beneficial effects of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be described clearly and completely in conjunction with the accompanying drawings. However, it should be understood that the embodiments described here are only used to illustrate and explain the present invention, but not to limit the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work shall fall within the protection scope of the present invention.

[0053] Embodiment 1 of the present invention provides a method for dyeing 2D game characters, such as figure 1 As shown, the method includes:

[0054] Step 101: Receive coloring information for coloring a game character, where the coloring information includes coloring scheme information and path information for loading the first ...

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Abstract

The invention provides a dyeing method of a 2D game role. The dyeing method of a 2D game role includes the steps: receiving dyeing information for dyeing a game role, wherein the dyeing information includes dyeing scheme information and path information loading a first original image and a first partition image; according to the dyeing scheme information and the partition information of the first original image to perform dyeing operation on the first original image information to generate image information after dyeing; and at last, outputting and displaying the image information after dyeing to realize rendering of the dyeing effect of the game role. The invention also provides a dyeing apparatus of a 2D game role. The dyeing method and apparatus of a 2D game role can realize dyeing effect with high efficiency and can reduce the workload for making art resource in a game development link at the same time, thus avoiding the problem that the game installation package is too large, thus influencing downloading and installation, and the problem of occupying too much storage space of game equipment during the running process.

Description

Technical field [0001] The invention relates to the technical field of game rendering, in particular to a method and device for dyeing 2D game characters. Background technique [0002] With the leap-forward development of the performance of various platform devices equipped with electronic games, at present, whether it is mobile games such as mobile phones or traditional PC-side games, players set the game role according to their personal preferences has become a mature electronic game. Important function, this function greatly enhances the player's sense of substitution in the game. [0003] In the game, the personalization of the game character is mainly manifested in the dressing of the controlled game character. Compared with the complex character models of 3D games and the need to replace a large number of texture resources or perform a large number of graphics processing operations during the dressing, the dressing of 2D game characters basically shows the personalized color...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/537A63F13/55G06T11/00G06T11/40
CPCA63F13/537A63F13/55G06T11/001G06T11/40
Inventor 徐烜郑盛贵
Owner BEIJING LOCOJOY TECH
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