Attacking object hurting acquiring method, device and equipment in virtual environment

A virtual environment and acquisition method technology, applied in the field of attack object damage acquisition, can solve the problems that the damage does not consider the impact of the environment, the simulation effect of the virtual environment is not real, etc., and achieve the effect of improving the degree of reality

Active Publication Date: 2018-10-16
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present application provides a method, device and equipment for acquiring damage of an attack object in a virtual environment, which is used to solve the problem that the damage of the attack object to the target object in the related art does not consider the influence of the environment, resulting in the simulation effect of the virtual environment at a certain level. Questions that are not true in some cases

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  • Attacking object hurting acquiring method, device and equipment in virtual environment
  • Attacking object hurting acquiring method, device and equipment in virtual environment
  • Attacking object hurting acquiring method, device and equipment in virtual environment

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Embodiment Construction

[0037] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0038] Typically, the method for obtaining damage from an attack object in the virtual environment can be applied to the following product scenarios:

[0039] The damage value of the object in the client game is obtained:

[0040] When the terminal runs the application program of the virtual environment, the user can operate the virtual object through the joystick, mouse keyboard or touch screen, control the virtual object to shoot with long-range weapons, and cause damage to the objects in the virtual environment. Because the environment that the attack object passes through is very complicated during the flight process, and the calculation of the damage value of the attack object in the related technology does not take into acc...

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PUM

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Abstract

The invention discloses an attacking object hurting acquiring method, device and equipment in a virtual environment, and belongs to the field of computers. The method comprises the steps that after itis determined that an attacking object launched by a virtual object hits a target object, attenuation parameters of at least two mediums passed by the attacking object in the flight process of hitting the target object are acquired; according to the attenuation parameters of the at least two mediums, the damage value of the target object is calculated after the attacking object passes the at least two mediums; the life value or durable value of the target object is deducted according to the damage value. According to the method, the damage value caused by the attacking object on the target object is calculated according to the attenuation parameters of the at least two mediums passed by the attacking object after the speed of the attacking object is reduced in the virtual environment, theproblem in the prior art is solved that calculation for the damage value of the attacking object does not take into account environment influences, so that the reality degree of the virtual environment is poorer, and the reality degree of the virtual environment is improved.

Description

technical field [0001] The present application relates to the computer field, and in particular to a method, device and equipment for acquiring damage from an attacker in a virtual environment. Background technique [0002] On terminals such as smartphones and tablet computers, there are many applications with two-dimensional or three-dimensional virtual environments, such as: virtual reality application programs, three-dimensional map programs, military simulation programs, first-person shooting games (First-person shooting games, etc.) game, FPS), third-person shooting game (Third-person shooting game, TPS), multiplayer online battle arena games (Multiplayer Online Battle Arena Games, MOBA), etc. [0003] In the above-mentioned application program, the user manipulates the virtual object to shoot with a long-range weapon to cause damage to objects in the virtual environment, other virtual objects and other target objects. In related technologies, when a user manipulates a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/537A63F13/837
CPCA63F13/537A63F13/837A63F13/577A63F13/58A63F13/573Y02T90/00
Inventor 范又睿
Owner TENCENT TECH (SHENZHEN) CO LTD
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