Riding equipment and its control method based on virtual reality technology
A virtual reality technology and equipment technology, which is applied in the field of riding equipment and its control based on virtual reality technology, can solve the problems of unreal experience of riders and dizziness of riders, etc., and achieve the effect of real experience
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Embodiment 1
[0029] like Figure 1-3 As shown, a riding equipment based on virtual reality technology includes a host 100, a virtual helmet 200 and a vehicle body simulation device 300. The vehicle body simulation device 300 includes a base plate 301, and two vertical parallel bars are arranged at opposite ends of the base plate 301. The provided brackets 302, the two brackets 302 are provided with corresponding first shaft holes 303, the first shaft holes 303 are provided with a rotatable first rotating shaft 304, and a ring 305 is connected between the first rotating shafts 304, and the first rotating shaft 304 It is fixedly connected with the outer sides of the opposite ends of the ring 305, and the ring 305 rotates around the first rotating shaft 304 under the drive of the ring drive mechanism; the inner opposite ends of the ring 305 are provided with a second shaft hole 306, and inside the second shaft hole 306 A rotatable second rotating shaft 307 is provided, the second rotating sha...
Embodiment 2
[0038] A method for controlling riding equipment based on virtual reality technology, suitable for execution in a host 100, the host 100 is provided with a memory 101 storing instructions, and a processor 102 for loading and executing instructions, the method includes:
[0039]Step 1. The host 100 vectorizes the virtual map and classifies it according to different road conditions; the road conditions include uphill, downhill, curves, and potholes;
[0040] Step 2, perform virtual map imaging through the virtual helmet 200; at the same time, according to changes in road conditions during virtual map imaging, control the vehicle body simulation device 300 to change postures in real time; the postures include vehicle body 306 tilting forward, backward, left, and right , bumps;
[0041] Step 3: The vehicle body simulation device 300 collects the postures of the rider and the vehicle body through the gyro sensor, and measures the rotational speed of the pedal 323 through the rotati...
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