Geometry matching in virtual reality and augmented reality

An augmented reality and virtual reality technology, which is applied in the processing of 3D images, instruments, computing, etc., and can solve the problems that AR and VR technologies do not have commercial significance.

Pending Publication Date: 2019-03-01
WARNER BROS ENTERTAINMENT INC
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  • Summary
  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Practical implementations of AR and VR technologies for nar

Method used

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  • Geometry matching in virtual reality and augmented reality
  • Geometry matching in virtual reality and augmented reality
  • Geometry matching in virtual reality and augmented reality

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Embodiment Construction

[0035] Various aspects are now described with reference to the figures. In the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding of one or more aspects. It may be evident, however, that the various aspects may be practiced without these specific details. In other instances, well-known structures and devices are shown in block diagram form in order to facilitate describing these aspects.

[0036] figure 1 Illustrative instructions for producing and distributing immersive content (e.g., AR and VR) in coordination with non-immersive content (e.g., 2D video with audio, stereoscopic 3D video with audio, non-immersive video games) are shown in system 100. System 100 may include a set of production activities 102 that produce assets that are shared and used in different ways between related different versions (immersive and non-immersive) of the underlying creative content. Creative content inc...

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PUM

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Abstract

Methods, apparatus and systems for geometric matching of virtual reality (VR) or augmented reality (AR) output contemporaneously with video output formatted for display on a 2D screen include a determination of value sets that when used in image processing cause an off-screen angular field of view of the at least one of the AR output object or the VR output object to have a fixed relationship to at least one of the angular field of view of the onscreen object or of the 2D screen. The AR/VR output object is outputted to an AR/VR display device and the user experience is improved by the geometric matching between objects observed on the AR/VR display device and corresponding objects appearing on the 2D screen.

Description

[0001] Cross References to Related Applications [0002] This application claims priority to US Provisional Patent Application Serial No. 62 / 330,708, filed May 2, 2016, which is hereby incorporated by reference in its entirety. technical field [0003] The present disclosure relates to methods and apparatus for configuring by computer digital data for virtual reality or augmented reality output geometrically and temporally coordinated with a contemporaneous movie output for display on a two-dimensional screen. Background technique [0004] "Virtual reality" is a term that has been used to simulate immersion in a three-dimensional (3D) world for various types of content, including, for example, various video game content and animated movie content. In some types of virtual reality, a user can navigate through a simulation of a 3D environment generated based on a computer model by controlling the position and orientation of a virtual camera that defines the viewpoint of a 2D s...

Claims

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Application Information

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IPC IPC(8): G06T15/08H04N13/302H04N13/30
CPCG06T15/20H04N13/344H04N13/279G06T19/006H04N13/30H04N13/117G06T15/205H04N21/8146H04N21/816
Inventor C·狄法利亚M·史密斯
Owner WARNER BROS ENTERTAINMENT INC
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