Method for smoothly loading game map based on programming language and electronic equipment

A programming language and game technology, applied in the field of smooth loading of game maps based on programming languages, can solve problems such as inability to load game maps smoothly, and achieve the effect of not easy to load incomplete or failed to load, not easy to make mistakes, and to speed up the creation speed.

Pending Publication Date: 2019-07-12
SHENZHEN DIANMAO TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] In view of the deficiencies in the prior art above, the purpose of the present invention is to provide a method for smoothly loading game maps based on programming languages ​​and electronic equipment, aiming to solve the problem that the prior art cannot smoothly load game maps

Method used

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  • Method for smoothly loading game map based on programming language and electronic equipment
  • Method for smoothly loading game map based on programming language and electronic equipment
  • Method for smoothly loading game map based on programming language and electronic equipment

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Embodiment Construction

[0042] The present invention provides a method for smoothly loading a game map based on a programming language and an electronic device. In order to make the purpose, technical solution and effect of the present invention clearer and clearer, the present invention will be further described in detail below. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

[0043] see figure 1 , a method for smoothly loading a game map based on a programming language, which includes steps:

[0044] S1. Pre-edit the programming language used to read the game map, and divide the read game map into multiple game pictures through the programming language;

[0045] S2. Obtain the game object corresponding to each game picture, and record the attribute information corresponding to the game object, and obtain the game element corresponding to each game picture, and record the attribute information ...

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Abstract

The invention discloses a method for smoothly loading a game map based on programming language and electronic equipment. The method comprises the steps that the programming language used for reading the game map is pre-edited, and the read game map is divided into a plurality of game pictures through the programming language; game objects corresponding to the game pictures are obtained, the attribute information corresponding to the game objects is recorded, game elements corresponding to the game pictures are obtained, and the attribute information corresponding to the game elements is recorded; the attribute information corresponding to the game objects and the attribute information corresponding to the game elements are converted into a json file; and when a game is run, the game pictures are combined, the json file is read, and the game objects and the game elements are obtained according to the json file, and the game objects and the game elements are displayed in the game map tocomplete loading of the game map. According to the method, when a user operates the game, mistakes are not likely to occur, or the risk that the game map loading fails is not likely to occur.

Description

technical field [0001] The invention relates to the field of programming languages, in particular to a method for smoothly loading game maps based on programming languages ​​and electronic equipment. Background technique [0002] In existing role-playing games, the user usually controls the game character to perform corresponding operations on the game map, for example, controls the game character to perform corresponding PK operations with the computer character and so on. [0003] In other words, the game map is an important part of the game. If the game map is missing or the game map is not fully loaded, the game will appear abnormal. [0004] The commonly used editor for game maps is: tiled map, and the loading and parsing of the .tmx file exported by the tiled map map editor is prone to lagging and low efficiency. Draw a tiled map, causing the effect of character movement to appear unsmooth. [0005] Therefore, the prior art still needs to be improved and developed. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60A63F13/5378
CPCA63F13/60A63F13/5378
Inventor 孙悦李天驰
Owner SHENZHEN DIANMAO TECH CO LTD
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