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A method for packaging game resources and quickly accessing resources on mobile platforms

A mobile platform and access method technology, applied in the computer field, can solve the problems of increasing user churn rate, time-consuming, poor user experience, etc., and achieve the effect of avoiding user churn

Active Publication Date: 2020-04-10
广州泳泳信息科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For larger resource packs, this checking process will also take time, thus affecting user experience
When the game needs to update resources or other related services, the game process may need to be restarted. On the iOS platform, due to system restrictions, the existing technical solution requires the user to actively exit the game process before restarting.
Existing technical solutions require users to be familiar with mobile devices, resulting in poor user experience and increasing user churn rate

Method used

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  • A method for packaging game resources and quickly accessing resources on mobile platforms
  • A method for packaging game resources and quickly accessing resources on mobile platforms
  • A method for packaging game resources and quickly accessing resources on mobile platforms

Examples

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Embodiment Construction

[0053] The present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments, wherein the schematic embodiments and descriptions are only used to explain the present invention, but are not intended to limit the present invention.

[0054] A method for packaging game resources and quickly accessing resources on a mobile platform applied in the present invention will be described in detail.

[0055] The game client can be an application software running on a mobile smart terminal, such as a mobile phone online game. Wherein, the mobile intelligent terminal may be a smart phone, a tablet computer, etc., or may be a desktop computer, a notebook computer, etc., which are not specifically limited in the present invention.

[0056] The resource submission client is used to submit and query resource files; the resource management server is used to store the submitted resources and related information, and provide query functions...

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PUM

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Abstract

The invention relates to a game resource packaging and rapid resource access method under a mobile platform. The method comprises the following steps: S1, submitting and processing resources; s2, querying and obtaining resources, and packaging the obtained resources; s3, enabling the game client to perform runtime resource format adaptive analysis; and step S4, enabling the game client to achieveresource updating and spontaneous restart so as to enable the downloaded resources to take effect. The invention provides a function of using the mobile platform to compress the texture to run the game, and can discover the problems occurring in the process of converting the picture into the compressed texture. The penetration access of the compressed resources in the APK file of the Android installation package is directly realized, and the operation of copying the resources to the SD card is not needed, so that the problems that the resources need to be checked and the space of the SD card is insufficient in each time of starting are also avoided.

Description

【Technical field】 [0001] The invention belongs to the field of computers, and in particular relates to a method for packaging game resources and quickly accessing resources on a mobile platform. 【Background technique】 [0002] The development of mobile platform games is carried out in the computer environment (Windows operating system or Mac OS X operating system), and the characteristics of the display device (GPU) in the computer environment (such as support for different compressed texture formats) are different from those of the mobile platform. Lead to differences in experience and affect the quality of product releases. For example, PNG lossless compressed images are generally used for development on Windows, while on mobile platforms, due to memory constraints, compressed textures such as ETC or PVRTC must be used, and the quality of the images in the development stage may be normal, but the quality of the published to the mobile platform will be poor. question. The...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F8/71G06F8/65
CPCG06F8/65G06F8/71
Inventor 刘泳余世航
Owner 广州泳泳信息科技有限公司
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