Implementation method and device of fluff effect and terminal

An implementation method and fluff technology, applied in image data processing, 3D modeling, instruments, etc., can solve problems such as high performance consumption and large limitations, and achieve the effect of reducing rendering times, performance consumption and configuration requirements.

Pending Publication Date: 2020-07-28
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to provide a method, device and terminal for realizing the fluff effect, so as to alleviate the problems of large performance consumption and relatively large limitations in the method of simulating the fluff effect in the middle layer rendering in the prior art

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  • Implementation method and device of fluff effect and terminal
  • Implementation method and device of fluff effect and terminal
  • Implementation method and device of fluff effect and terminal

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Embodiment Construction

[0031] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. The components of the embodiments of the invention generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations.

[0032] The terms "including" and "having" mentioned in the embodiments of the present application and any variations thereof are intended to cover non-exclusive inclusion. For example, a process, method, system, product or device comprising a series of steps or units is not limited to the listed steps or units, but optionally also includes other unlisted steps or units, or...

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Abstract

The invention provides a fluff effect implementation method and device and a terminal, and relates to the technical field of computer graphics images.The method comprises the steps that initial objectmodels of a to-be-simulated fluff effect are obtained and copied in response to a model copying instruction, and a preset number of initial object models are obtained; each copied initial object model extrudes corresponding preset offsets in sequence relative to the bottom-layer initial object model along the normal direction of the bottom-layer initial object model; and combining the preset number of initial object models into one model to obtain a target object model for simulating a fluff effect. According to the method, the target object model for simulating the fluff effect can be directly obtained; according to the method, fluff with a multi-layer effect can be simulated without multi-channel rendering, and the problems of high performance consumption and high limitation of a methodfor simulating the fluff effect by rendering in the prior art are solved, so that the technical effects of reducing the rendering times, reducing the performance consumption and meeting the configuration requirements are achieved.

Description

technical field [0001] The present invention relates to the technical field of computer graphics and image processing, in particular to a method, device and terminal for realizing the fluff effect. Background technique [0002] With the development of image processing technology, more and more three-dimensional drawing technology is used in computer drawing. Layer rendering technology is widely used in the rendering of fluff due to its own characteristics. [0003] At present, the layer rendering technology mainly renders the hair length according to the layer. Using the multi-channel rendering function, each channel renders a layer, and uses the normal to squeeze the vertex position out of the model surface. The more channels and layers used, the better the rendering effect. However, as the number of fluff layers increases, each channel is rendered once, resulting in more rendering times and high performance consumption, and this solution is very dependent on multi-channel...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T17/00G06T19/20
CPCG06T17/00G06T19/20
Inventor 李展钊
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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