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Generation method and device of reflection illumination data in game and computer equipment

A technology for data and games, applied in the field of games, to reduce consumption, alleviate large performance consumption, and save performance consumption

Pending Publication Date: 2021-01-12
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to provide a method, device and computer equipment for generating reflected light data in games, so as to alleviate the technical problem of high performance consumption during game running and thus affecting the game running efficiency

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  • Generation method and device of reflection illumination data in game and computer equipment
  • Generation method and device of reflection illumination data in game and computer equipment
  • Generation method and device of reflection illumination data in game and computer equipment

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Embodiment Construction

[0045] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present application, not all of them. the embodiment. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0046] The terms "including" and "having" mentioned in the embodiments of the present application and any variations thereof are intended to cover non-exclusive inclusion. For example, a process, method, system, product or device comprising a series of steps or units is not limited to the listed steps or units, but optionally also includes other unlisted steps or units, or optionally ...

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Abstract

The invention provides a generation method and device of reflection illumination data in a game and computer equipment, relates to the technical field of games, and solves the technical problem that the game running efficiency is affected due to high performance consumption during game running. The game scene of the game comprises an original point light source and a PBR material model; the methodcomprises the following steps: setting a self-luminous object in a game scene, wherein the self-luminous object is used for simulating an original point light source; setting a local reflection probeat a preset position in the game scene, wherein the local reflection probe is used for collecting reflection data of light of the self-luminous object; and baking the PBR material model within the action range of the local reflection probe based on the reflection data to obtain reflection illumination data of the original point light source acting on the PBR material model.

Description

technical field [0001] The present application relates to the technical field of games, in particular to a method, device and computer equipment for generating reflection lighting data in games. Background technique [0002] When using a game engine to create a game scene, real-time point light sources are usually used to light the local dark parts of the game scene, so as to express the texture of objects in the dark parts, especially the texture of metal smooth objects. This method is similar to the lighting in the filming process. For the dark parts in the movie scene, real-time light sources are added to reflect the texture of the objects in the dark parts. [0003] However, during the running of the game, the calculation of real-time point light source is relatively high in performance consumption. Therefore, although a high-quality lighting effect can be reflected through the above-mentioned existing methods, it is easy to consume a lot of performance during the runni...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/50A63F13/52
CPCG06T15/50A63F13/52
Inventor 郑健
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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