Animation processing method and device

An animation processing and animation technology, applied in the computer field, can solve the problems of long production cycle and low animation processing efficiency, achieve the effect of short animation processing cycle, improve animation processing efficiency, and ensure consistency

Pending Publication Date: 2021-06-18
SHANGHAI BILIBILI TECH CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

This application also relates to an animation processing device, a computing device, and a computer-readable storage medium, so as to solve the pro

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  • Animation processing method and device
  • Animation processing method and device
  • Animation processing method and device

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[0029] There are many specific details in the following description to facilitate the apparatus. However, the present application can be implemented in many other fails there are many other means described herein, and those skilled in the art can do a similar promotion without departing from the connotation of the present application, so the present application is not limited by the specific implementation disclosed below.

[0030] The terms used in one or more embodiments used in the present application are only for the purposes of describing particular embodiments, not intended to limit the one or more embodiments of the present application. "One", "one", "one", "one", "" ",", "" "and" "" as used in the present application and the appended claims, are also intended to include many forms unless the context clearly represents other meanings. It should also be understood that the terms "and / or" used in one or more embodiments of the present application refer to any or from any or...

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Abstract

The invention provides an animation processing method and device. The animation processing method comprises the steps of obtaining a target image set of a to-be-converted animation and a corresponding configuration file; according to the configuration file, cutting the target image set to obtain at least two sub-images, and generating playing files corresponding to at least two sub-images; and obtaining a converted target animation according to the playing files corresponding to the at least two sub-graphs. Thus, the converted animation is obtained by splitting and reconstructing the sub-images included in the target image set, direct conversion of cross-platform animation resources is achieved, the animation processing period is short, the animation processing efficiency is improved, and manpower and time are greatly saved.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to an animation processing method. The present application also relates to an animation processing device, a computing device, and a computer-readable storage medium. Background technique [0002] With the rapid development of computer technology, animation has become more and more popular among people, and various animations can be seen everywhere in life and work. At present, most mobile games use the Unity game engine as a development tool, and the character model animation is presented by reading the atlas to generate animation. When reconstructing the game on the network side, most of the character action parts are presented with frame animation in Swf format, which is different from the animation format generated by the Unity game engine. [0003] In the prior art, artists often re-use the original art resources and recreate the corresponding animation in Flash. ...

Claims

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Application Information

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IPC IPC(8): G06F9/451G06F9/445
CPCG06F9/451G06F9/4451
Inventor 宋澜超牛福振柳欣源周维赵茂兰王顺明
Owner SHANGHAI BILIBILI TECH CO LTD
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