Message output device, message control method, program, and information recording medium

A message output and message technology, applied in indoor games, video games, sports accessories, etc., can solve the problems that players cannot understand the changing situation, can not truly feel the fun of flying combat action games, etc., to achieve multi-realism and on-site Sensitive effect

Active Publication Date: 2010-10-13
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0010] Therefore, as the game progresses, even if the strengths and weaknesses of the enemy and our side change like a pendulum, the player cannot understand the situation of the change, and cannot truly experience the original fun of the flight combat action game.

Method used

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  • Message output device, message control method, program, and information recording medium
  • Message output device, message control method, program, and information recording medium
  • Message output device, message control method, program, and information recording medium

Examples

Experimental program
Comparison scheme
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Embodiment approach 1

[0075] figure 1 It is a schematic diagram showing the schematic configuration of a typical game device implementing the message output device according to the embodiment of the present invention, and will be described below with reference to this figure.

[0076] Game device 100 comprises: CPU (Central Processing Unit: Central Processing Unit) 101; ROM (Read Only Memory: Read Only Memory) 102; RAM (Random Access Memory: Random Access Memory) 103; Interface 104; Controller 105; 106 ; DVD (Digital Versatile Disk: Digital Versatile Disk)-ROM drive 107 ; image processing unit 108 ; audio processing unit 109 ; NIC (Network Interface Card: Network Interface Card) 110 .

[0077] In addition, the message output device of this embodiment is realized by installing a DVD-ROM storing a game program and data in the DVD-ROM drive 107, and turning on the power of the game device to execute the program.

[0078] The CPU 101 controls the overall operation of the game device 100, and is connec...

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PUM

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Abstract

A war situation detection unit (205) detects a situation of a battle controlled by a battle control unit (204) and superiority of enemy or friend. An audio data acquisition unit (209) acquires audio data specified according to the situation of the battle. Moreover, the audio data acquisition unit (209) detects superiority of enemy or friend at each predetermined timing and acquires corresponding arbitrary audio data according to the superiority state detected. The audio data acquisition unit (209) sends the acquired audio data together with the priority to a queue buffer (210). An audio output unit (212) reads out the audio data according to the priority from the queue buffer (210), synthesizes an audio signal from the audio data which has been read out, and outputs the audio from a predetermined loudspeaker.

Description

technical field [0001] The present invention relates to a message output device, a message control method, a program for realizing them on a computer, and a computer-readable information recording medium in which the program is recorded, which are suitable for easily reporting the strengths and weaknesses of the enemy and our side. Background technique [0002] Conventionally, various games (software, etc.) executed on video game devices and the like are being developed. In recent years, games classified as flying combat action games by genre have become popular. [0003] This flight combat action game is, for example, a type of game in which the player completes assigned missions while manipulating fighter jets to fight against enemy fighter jets in a virtual world (virtual space). In addition, in the flight combat action game, there are many cases where a plurality of friendly fighters (our fighter group) and a plurality of enemy fighters (enemy fighter group) engage in g...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/00A63F13/10A63F13/54A63F13/58A63F13/837
CPCA63F2300/8029A63F13/10A63F2300/6063A63F2300/63A63F2300/6081A63F2300/537A63F13/44A63F13/837A63F13/54A63F13/53
Inventor 井堀哲志藤松信也
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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