Gaming system with player sponsoring

a technology of sponsoring and gaming system, applied in the field of gaming system, can solve the problems of negative revenue effect of gaming host, loss of player, and loss of player, so as to improve the odds improve the chances of a player in a game, and increase the revenue to the host

Inactive Publication Date: 2008-03-27
KULAS CHARLES JOHN
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0003]An embodiment of the invention allows a person other than a player of a game to contribute payment to an entity hosting the game (e.g., a casino or online gaming company) in order to improve the player's enjoyment of the game and to increase the revenue to the host. The person contributing the payment is referred to as a “sponsor.” A sponsor can make a payment in order to improve the odds of a player in a game; increase the chance, or guarantee, that the player collects a jackpot, increase the effective bet of the player, or to provide other benefits or game effects. The sponsored payment or benefit to the player can take place with or without the player's knowledge. If the sponsor's payment is made without the player's knowledge then the player will benefit from the perceived excitement of a win at gambling. The sponsor will similarly benefit if they are emotionally connected with the player and can share in the player's happiness. The host can benefit by charging a percentage or amount for allowing the sponsored benefit to take place.

Problems solved by technology

Inevitably the odds are against the player so that the player will lose money over time for the benefit of the casino or other entity that is hosting the game.
The loss of money is typically an undesirable event for the player and can cause the player to stop playing the game, stop coming to a casino / hotel, play less frequently or with smaller bets, or cause other negative revenue effects for the gaming host.
Also, the effect of a loss on a player can be detrimental to the player and others who are financially and / or emotionally connected with the player.

Method used

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  • Gaming system with player sponsoring
  • Gaming system with player sponsoring
  • Gaming system with player sponsoring

Examples

Experimental program
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Embodiment Construction

[0016]Embodiments of the present invention can provide a gaming environment, such as a slot machine or video poker machine in a casino, online betting, etc., whereby a second participant or “sponsor” is able to provide a benefit to a player. In a preferred embodiment, a host entity such as a casino or online betting operator also receives a benefit by taking payment or other compensation for allowing the sponsorship. The player (i.e., an active participant in a game) can play normally, such as in a single person automated or semi-automated game. The second participant (i.e., a passive participant or sponsor) can designate the nature of their participation as either a sponsor or co-bettor, for example.

[0017]As a sponsor, this second participant can subsidize the player's game in one aspect of embodiments. The sponsor can buy better odds for the player, or the sponsor may even buy a jackpot or payout for the player. For example, the sponsor can choose to pay money so that the player's...

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PUM

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Abstract

Sponsored gaming allows a person to provide benefits to a person playing a game such as a slot machine, video poker, online gambling, etc. A sponsor can make a payment in order to improve the odds of a player winning a jackpot, round, hand or game. A sponsor can make a payment to improve a player's odds or to increase the number of units in a player's bet, or to cause other effects. A method for sponsoring gaming can include accessing a sponsor interface; selecting one or more sponsor variables and transferring value; and altering a game to provide a sponsored benefit to a player in response to the selected one or more sponsor variables. The sponsor variables can include a game or game console, a player, a payout, betting units, and / or a statistical advantage, for example. A host of the game, such as a casino or online betting operator, can receive a portion of the payment or other compensation for allowing the sponsorship.

Description

BACKGROUND OF THE INVENTION[0001]Embodiments of the present invention relate in general to gaming systems, and more specifically to a system that allows a person or entity to provide sponsorship, payment, subsidizing or other affecting of a player's gaming.[0002]In a typical gaming scenario, a player plays a game without involvement from others who are not directly included in the gameplay. The game can have a given set of winning odds, payouts in the event of a win (e.g., a slot machine jackpot), or other game mechanics based on bets made by the player. These game mechanics can be managed manually (e.g. by a human dealer in a card game, croupier at a craps table) or automatically by a machine or system such as a slot machine, video poker machine, online gaming, etc. Inevitably the odds are against the player so that the player will lose money over time for the benefit of the casino or other entity that is hosting the game. The loss of money is typically an undesirable event for the...

Claims

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Application Information

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Patent Type & AuthorityApplications(United States)
IPC IPC(8): A63F9/24
CPCG07F17/32
InventorKULAS, CHARLES JOHN
OwnerKULAS CHARLES JOHN