Method and system for implementing high dynamic light range
A lighting range, high dynamic technology, applied in the field of image processing, can solve the problem that the graphics card cannot process the image and so on
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[0079] Method example 1: Divide 64-bit integer textures into 32-bit integer textures.
[0080] S101. Compress the source floating-point texture into a high-order integer texture.
[0081] The CPU obtains the source floating-point texture from the program (source floating-point texture effect, see Figure 8 ), and compress the source floating-point texture into a 64-bit integer texture through the compression unit. The source floating-point texture and integer texture both include RGBA four channels, and the compression process of each channel is the same. The following uses the R channel as an example.
[0082] Compression unit utilizes formula: R (FLOAT) / 16int_max the R channel texture R of the source floating point texture (FLOAT) , compressed as an R-channel integer texture (16-bit) in a 64-bit integer texture. Among them, 16int_max is the maximum value of brightness after decompression, usually 100.
[0083] S102. Divide high-order integer textures into low-order int...
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