Role cartoon production method based on cartoon assembly technique

An animation production and character technology, applied in animation production, 3D image processing, image data processing, etc., can solve problems such as difficulty in realization, waste of manpower, material resources, and poor results, and achieve simple adjustment and avoid unexpected effects.

Inactive Publication Date: 2008-12-10
SHANGHAI MOTION MAGIC DIGITAL ENTERTAINMENT
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0011] In real work, we often have to face such a problem: there are many expected effects that are difficult to achieve with the functions of the current foreign 3D software, and we often encounter situations where a lot of rep

Method used

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Embodiment Construction

[0029] The present invention will be further described in detail below in combination with specific embodiments.

[0030] A character animation production method based on animation assembly technology, the method includes the following steps:

[0031] The user selects the required body parts according to the characteristics of the character and assembles them into a specific reference bone type;

[0032] Character characteristic information created by the control system is stored on the character;

[0033] Call the corresponding modules to complete the controllers and connections of different body parts, and at the same time do a good job of hiding the process objects;

[0034] Report relevant and important objects in the creation process to the control system;

[0035] The control system completes the integration of all parts, and completes the smooth work of the registration of bones and controllers in the parts with extended functions;

[0036] Add objects for debugging,...

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PUM

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Abstract

The present invention relates to a character animation manufacturing method based on an animation assembling technology. The method comprises the steps as follows: the user selects required body parts in terms of character characteristic and assembled the body parts into a specific reference skeleton type; a control system creates character characteristic information to be stored with the character; a corresponding module is transferred to finish the controllers of different body parts and the connection work and also do the work of hiding a process object; related important objects during a creating process are reported to a control system; the control system integrates all parts and finishes successfully the expanded function of the registrations of the skeleton and the controllers in the parts; an object used for debugging is added to be prepared for restoring accident error. Compared with the prior art, the present invention uses a modularized design and provides the user with selective body parts, accordingly providing the user with sufficient freedom degree for using.

Description

technical field [0001] The invention relates to a method for making a three-dimensional animation, in particular to a method for making a character animation based on animation assembly technology. Background technique [0002] The current status of 3D animation and the entire CG industry in the world is as follows: firstly, in terms of industry scale, North America occupies an absolute leading position, followed by Japan, Australia, Europe, and South Korea. The current development trend is good. At present, the scale of the industry in foreign countries is huge, with the largest and most excellent digital film and television production enterprises in the industry, and there are many of them. Such as: [0003] Canada: There are many software and hardware companies, such as ALIAS-WAFRONTDISCREET-LOGIC and other enterprises, with strong research and development capabilities, mainstream brand-name products such as MAYA FLAME 3D MAX, and a considerable number of small digital f...

Claims

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Application Information

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IPC IPC(8): G06T15/70G06T13/40
Inventor陈涛胡春阳
OwnerSHANGHAI MOTION MAGIC DIGITAL ENTERTAINMENT