Role cartoon production method based on cartoon assembly technique
An animation production and character technology, applied in animation production, 3D image processing, image data processing, etc., can solve problems such as difficulty in realization, waste of manpower, material resources, and poor results, and achieve simple adjustment and avoid unexpected effects.
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[0029] The present invention will be further described in detail below in combination with specific embodiments.
[0030] A character animation production method based on animation assembly technology, the method includes the following steps:
[0031] The user selects the required body parts according to the characteristics of the character and assembles them into a specific reference bone type;
[0032] Character characteristic information created by the control system is stored on the character;
[0033] Call the corresponding modules to complete the controllers and connections of different body parts, and at the same time do a good job of hiding the process objects;
[0034] Report relevant and important objects in the creation process to the control system;
[0035] The control system completes the integration of all parts, and completes the smooth work of the registration of bones and controllers in the parts with extended functions;
[0036] Add objects for debugging,...
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