A game content distribution system based on barserver

A technology of distribution systems and games, applied in transmission systems, electrical components, etc., can solve the problems of high investment cost of CDN node servers, inability to reflect the return on investment value, and high investment costs, to eliminate risks, reduce investment costs, and improve The effect of download speed

Active Publication Date: 2011-12-21
HANGZHOU SHUNWANG TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the CDN-based game content distribution system also has the following problems: (1) The investment cost of the CDN node server is relatively high; Only 200Gbps of bandwidth investment can achieve the effect of content distribution acceleration. Based on the average investment cost of 300,000 per Gbps per node, 60 million bandwidth investment is required a year; (2) Due to the high investment cost, the coverage of the system is also relatively Limited, the system generally only deploys CDN node servers in some cities, so clients located in towns can only go to CDN node servers in nearby cities to download. The download speed of such clients is higher than that of clients located in cities. It comes slowly, so there are also differences in the download speed of clients in different geographical regions; (3) Since the construction of CDN node servers requires a lot of time and cost, when the system does not reach a certain scale in the early stage, it cannot reflect the corresponding return on investment value , making the construction of the system have certain risks

Method used

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  • A game content distribution system based on barserver
  • A game content distribution system based on barserver
  • A game content distribution system based on barserver

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Embodiment Construction

[0016] In order to describe the present invention more specifically, the technical solutions of the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0017] A game content distribution system based on Barserver, including: several client computers, several Internet bar servers, and one IDC game content server.

[0018] The client computer includes a client game storage hardware unit and a client game download software unit connected thereto; the client game download software unit connects with the IDC game content server to send a game download request to it, and receives the P2P Internet bar server list uploaded by the IDC game content server, and simultaneously Select and connect several Internet cafe servers according to the P2P Internet cafe server list and download required game content to these Internet cafe servers; the client game storage hardware unit stores the game content downloaded by the c...

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PUM

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Abstract

The invention discloses a game content distribution system based on a Barserver. The system comprises multiple client computers, multiple Internet bar servers and an IDC (Internet data center) game content server, wherein the client computers are used for sending a game download request to the IDC game content server and downloading the game content to the Internet bar servers; the Internet bar servers are used for downloading the game content to the IDC game content server and uploading the game content to the client computers; and the IDC game content server is used for uploading a P2P (peer-to-peer) Internet bar server list to the client computers and uploading the game content to the Internet bar servers. The system disclosed by the invention greatly reduces the system investment costand eliminates investment risk by taking the Internet bar servers as node servers, eliminates difference in the download speeds of clients in different geographical regions by use of the characteristic of wide coverage of Internet bars, and better realizes network acceleration and increases the download speed of the client.

Description

technical field [0001] The invention belongs to the technical field of network distribution, and in particular relates to a game content distribution system based on a Barserver (Internet cafe server). Background technique [0002] The traditional game content distribution system is generally composed of the game content server of IDC (Internet Data Center) and many clients; the game developer will develop the game content (including the installation data package and update data package of the main program of the game) The upload is stored in the IDC game content server, and the client establishes a connection with the IDC game content server by visiting the site to download the game software program. In this distribution mode, all clients must be connected to the same IDC game content server when they want to download the game, which makes the load on the IDC game content server very heavy. When a hotspot event or surge traffic occurs, a local hotspot effect will occur , r...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08H04L29/06
Inventor 薛松
Owner HANGZHOU SHUNWANG TECH
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