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Interest management for a virtual environment of a peer-to-peer network

A virtual environment and peer-to-peer network technology, applied in sports accessories, data exchange through path configuration, indoor games, etc., to achieve efficient changes

Inactive Publication Date: 2012-07-11
NAT ICT AUSTRALIA
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] Although interest management is easy in client-server model networks, this presents additional challenges for peer-to-peer networks

Method used

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  • Interest management for a virtual environment of a peer-to-peer network
  • Interest management for a virtual environment of a peer-to-peer network
  • Interest management for a virtual environment of a peer-to-peer network

Examples

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Embodiment Construction

[0066] In this example, the virtual environment is a virtual environment of a massively multiplayer online game. This example uses an engine designed for a virtual environment, which provides a complete network framework. Including the network plug-in, the plug-in combined with the existing massively multiplayer online game (MMOG) makes the network highly expandable. figure 1 A schematic diagram of the logical components of the engine is shown in. The example in this application is for the interest management service 20 of the network engine. The interest management service is responsible for providing relevant real-time information for all entities in the massively multiplayer online application and ensuring that the game status is accurate and up to date. The interest management service treats all objects in the virtual environment as entities.

[0067] When there is no centralized indexing server, the engine relies on a distributed spatial indexing algorithm, which can be ex...

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Abstract

The present invention relates to the provision of interest management in peer-to-peer networks that provide a virtual environment for multiple users. One example of such an environment is an online gaming environment. The invention includes a switching algorithm (Fig. 9) that efficiently switches (902) the interest management provided by a peer to an entity between three protocols (cell, interest bounded and gossip) in response to the processing load on the relevant peer. This makes the interest management service scalable and reliable. The gossip protocol (Fig. 8) sends interest management information to the neighbours of the anentity, and also reduces the frequency of sending requests for interest management information to an interest management service for that entity.

Description

[0001] Cross-reference related applications [0002] This application claims the priority of Australian Provisional Patent Application No. 2009903300 filed on July 14, 2010, the content of which is incorporated herein by reference. [0003] Moreover, the content of the PCT patent application PCT / AU2009 / 001331 (Publication No. WO 2010 / 04179) filed on October 8, 2009 is also incorporated herein by reference. Technical field [0004] The present invention relates to the provision of interest management in peer-to-peer networks that provide virtual environments for multiple users, and an online game environment is an example of such an environment. Aspects of the present invention include methods, software, computer systems, development platforms, and peer-to-peer networks that facilitate interest management. Background technique [0005] A peer-to-peer network is any distributed computer network structure composed of nodes, and each node is usually a computer system (that is, processing...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F15/16H04L12/28
CPCA63F13/12A63F2300/402A63F2300/408A63F13/34A63F13/358A63F13/355G06F15/16H04L12/28
Inventor 圣陶许·库尔卡尼戴维·丘吉尔斯考特·道格拉斯
Owner NAT ICT AUSTRALIA
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