A Virtual Reality Generation System for Table Tennis Serving
A technology of virtual reality and generation system, which is applied in the field of table tennis serving training, and can solve problems such as high technical content, high manufacturing cost, and complex structure
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[0015] Such as Figure 1-3 As shown, this specific embodiment adopts the following technical solutions: it includes a serve demonstration system 1-1, a serve action analysis system 1-2, an action control system 1-3, a speed adjustment system 1-4, and a real environment simulation system 1-5. With the simulated sparring system 1-6, the described serving demonstration system 1-1 allows athletes to learn different servings through various serving methods, and different servings bring different threats to the opponent. The serving action analysis system 1-2 passes through the simulated The analysis of the serving action allows athletes to feel the strength and angle of the serving. The action control system 1-3 performs fast forward and slow playback of the simulated serving according to the athletes themselves, and understands the details. The real environment simulation system 1-5 defines the virtual person by itself. Serving action, the system can simulate a single action or a ...
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