A panoramic sound coding method
A coding method and panoramic technology, applied in the field of panoramic sound coding, can solve the problems of inflexible sound performance, lack of flexibility of sound objects, and few choices, so as to achieve convenient sound production, good sound expressiveness, and save code stream space. Effect
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[0028] Embodiment 1: Taking a cube to describe the sound field space as an example, a typical application is that loudspeakers are arranged on the boundary surface of the cube. The spatial coordinate definition of the sound object: define the coordinate origin as the center of the horizontal section, the height is at the same level as the ear of the sound engineer when listening, and let the x-axis point to the right (wall), and the y-axis point to the front (usually the screen), The z-axis points vertically upwards (roof).
[0029] The sound field space is represented by normalized coordinates, the maximum absolute coordinate value of the x-axis, y-axis and z-axis is 1, the shorter side of the z-axis is the ground, and its normalized absolute coordinate value is a (a<1), Then the 8 coordinates of this sound field space are:
[0030] (1, 1, 1)——Indicates the upper right corner in front of the area;
[0031] (-1, 1, 1)——indicates the upper left corner in front of the area;
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