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Learning method and device based on knowledge entry and online competition

A learning method and technology of learning devices, which are applied in the direction of electronically operated teaching aids, educational appliances, instruments, etc., can solve the problems of not being able to use knowledge and lack of interest in learning, so as to improve understanding, increase interest in learning, and enrich game vision. sense of effect

Active Publication Date: 2020-03-27
周汉伟
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to provide a learning method and device based on knowledge input and online competition, aiming to solve the problems that students' interest in learning is not high enough and the knowledge they have learned cannot be used

Method used

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  • Learning method and device based on knowledge entry and online competition
  • Learning method and device based on knowledge entry and online competition

Examples

Experimental program
Comparison scheme
Effect test

specific Embodiment 1

[0055] like figure 1 As shown, the embodiment of the present invention provides a learning method based on knowledge entry and online competition, including:

[0056] Generation step S101:

[0057] Generate a personal page for each user;

[0058] Input step S102:

[0059] Create domains on your personal page;

[0060] Select a topic and enter the topic into the corresponding field; the topic includes the topic body, answer and source;

[0061] Evolution step S103:

[0062] Receive the evolution instruction selected by the user in the field, push the topic ontology entered by the user to the field to the user, and control the field to evolve accordingly when the user gives the correct answer corresponding to the topic ontology;

[0063] Competition step S104:

[0064] Receive the field selection instruction from the first user to determine the field of competition;

[0065] Assign the first user the second user who is in the same field of competition as the first user an...

specific Embodiment 2

[0086] Such as figure 2 As shown, the embodiment of the present invention provides a learning device based on knowledge entry and online competition, including:

[0087] Generate module 201 for:

[0088] Generate a personal page for each user;

[0089] Entry module 202 for:

[0090] Create domains on your personal page;

[0091] Select a topic and enter the topic into the corresponding field; the topic includes the topic body, answer and source;

[0092] Evolution Module 203 for:

[0093] Receive the evolution instruction selected by the user in the field, push the topic ontology entered by the user to the field to the user, and control the field to evolve accordingly when the user gives the correct answer corresponding to the topic ontology;

[0094] Athletics module 204 for:

[0095] Receive the field selection instruction from the first user to determine the field of competition;

[0096] Assign the first user the second user who is in the same field of competition ...

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PUM

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Abstract

The invention provides a learning method and apparatus based on knowledge inputting and online competition. According to the method, beautiful establishment planting cultivating software is erected and knowledge inputting and online competition functions are provided, so that students summarize learning knowledge points consciously and conveniently. Because of competitive elements, the good visual game picture is provided, so that the learning interests of the students increase. A platform is provided; a student inputs learned knowledge into the platform; with utilization of the learning interest of the student on the game, the student is guided to be interested in learning based on the competitive psychology in the competitive game, so that an effect of studying for the purpose of application is realized and all learned knowledge is collected and unified; and the student is helped carry out summarization during field establishment and classified knowledge point inputting, so that the summarization capability is enhanced and the student learns from others' strong points to offset his weakness during the knowledge competition process.

Description

technical field [0001] The invention relates to the field of communication technology, in particular to a learning method and device based on knowledge entry and online competition. Background technique [0002] With the explosion of information in the Internet age, many students are addicted to games. These students are struggling to study and do not understand the benefits of learning. As a result, many students are willing to spend their time on games more happily. When children ask their parents what is the use of studying, many parents give the answer of work, but for adolescent children, work has no concept, for a reason that they do not know, before they find the benefits of studying It is also difficult to be interested in learning, and it is difficult to study and unable to apply what you have learned. [0003] In fact, game skills also need to be improved through continuous learning. In other words, if you want to play games well, you also need to learn. Games the...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G09B5/02
CPCG09B5/02
Inventor 周汉伟
Owner 周汉伟
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