Learning method and device based on knowledge entry and online competition
A learning method and technology of learning devices, which are applied in the direction of electronically operated teaching aids, educational appliances, instruments, etc., can solve the problems of not being able to use knowledge and lack of interest in learning, so as to improve understanding, increase interest in learning, and enrich game vision. sense of effect
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specific Embodiment 1
[0055] like figure 1 As shown, the embodiment of the present invention provides a learning method based on knowledge entry and online competition, including:
[0056] Generation step S101:
[0057] Generate a personal page for each user;
[0058] Input step S102:
[0059] Create domains on your personal page;
[0060] Select a topic and enter the topic into the corresponding field; the topic includes the topic body, answer and source;
[0061] Evolution step S103:
[0062] Receive the evolution instruction selected by the user in the field, push the topic ontology entered by the user to the field to the user, and control the field to evolve accordingly when the user gives the correct answer corresponding to the topic ontology;
[0063] Competition step S104:
[0064] Receive the field selection instruction from the first user to determine the field of competition;
[0065] Assign the first user the second user who is in the same field of competition as the first user an...
specific Embodiment 2
[0086] Such as figure 2 As shown, the embodiment of the present invention provides a learning device based on knowledge entry and online competition, including:
[0087] Generate module 201 for:
[0088] Generate a personal page for each user;
[0089] Entry module 202 for:
[0090] Create domains on your personal page;
[0091] Select a topic and enter the topic into the corresponding field; the topic includes the topic body, answer and source;
[0092] Evolution Module 203 for:
[0093] Receive the evolution instruction selected by the user in the field, push the topic ontology entered by the user to the field to the user, and control the field to evolve accordingly when the user gives the correct answer corresponding to the topic ontology;
[0094] Athletics module 204 for:
[0095] Receive the field selection instruction from the first user to determine the field of competition;
[0096] Assign the first user the second user who is in the same field of competition ...
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