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A method of data verification and related equipment

A data verification and data packet technology, applied in the field of data verification, can solve the problems of calculation delay time error, poor network condition, affecting the data interaction between the client and the server, etc., to achieve the effect of improving the accuracy

Active Publication Date: 2020-09-22
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The network of the current mobile terminal (such as 3G, 4G, etc.) is jittering, and there is a network delay. The server receives the data packets at ST1 and ST2 respectively. The server determines that the time interval for receiving the data packets is 50ms, and the server will check Check whether the time interval for receiving data packets is greater than the cooling time. Obviously, in the case of network delay, 50ms is less than a cooling time (500ms), and the server will reply to the client that the verification has not passed. That is to say, in the case of network delay, There will be errors in the calculation delay time of the server, which affects the normal data interaction between the client and the server. On the client side, the character controlled by the player cannot release skills normally.
[0004] As a result, the current network of mobile terminals (such as 3G, 4G, etc.) will have poor network conditions (such as network delay and network jitter). Will affect the interaction between client and server data

Method used

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  • A method of data verification and related equipment
  • A method of data verification and related equipment
  • A method of data verification and related equipment

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Embodiment Construction

[0042] The embodiment of the present invention provides a data verification method and related equipment, which are used to improve the accuracy of server verification, so that the client and the server can normally perform data interaction under normal network conditions.

[0043] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. All other embodiments obtained by persons of ordinary skill in the art based on the embodiments of the present invention shall fall within the protection scope of the present invention.

[0044] The terms "first", "second", "third", "fourth", etc. (if any) in the description and...

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Abstract

The embodiment of the invention discloses a data verification method and related equipment. The method in the embodiment of the present invention includes: receiving the data packet sent by the client, and determining the first server time when the first data packet is received; The server time of the data packet, the estimated time is calculated by the client based on the time reference information and the first client time, the first client time is the time when the client sends the data packet, and the time reference information is the time between the client and the server Time information from time to time; calculating a difference parameter according to the estimated time and the time of the first server; if the difference parameter is less than a threshold, the server determines that the data packet passes the verification. The embodiment of the present invention also provides a server and a client. Improve the accuracy of server verification, so that the client and server can normally exchange data when the network status is normal.

Description

technical field [0001] The present invention relates to the communication field, in particular to a data verification method and related equipment. Background technique [0002] With the development of network technology, online games have brought rich spiritual and cultural enjoyment to people, and are another popular modern popular entertainment method besides traditional entertainment. For example, in a multiplayer online battle arena (abbreviation: MOBA), the client receives control instructions input by the user to control the behavior of the characters, and multiple clients can exchange data through the server. When the player moves and uses skills normally, once the network delay occurs, the time interval between the server and the client will not match. At this time, the server checks the data packets sent by the client according to its own time, and a The movement and skills of many clients are not normal. [0003] For example, take the cooling time in online game...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/06
CPCH04L63/12H04L67/131
Inventor 张振兴仇斌方仲康唐斌张然
Owner TENCENT TECH (SHENZHEN) CO LTD
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