Virtual character control method, storage medium and processor

A technology of virtual characters and control methods, which is applied in the field of game algorithms and can solve problems such as high complexity of processing methods

Active Publication Date: 2020-07-10
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide a method for controlling a virtual character, a storage medium, and a processor, so as to at least solve the technical problem of high complexity in the game object processing method in the related art

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  • Virtual character control method, storage medium and processor
  • Virtual character control method, storage medium and processor
  • Virtual character control method, storage medium and processor

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Embodiment Construction

[0033] In order to enable those skilled in the art to better understand the solutions of the present invention, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0034]It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circu...

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Abstract

The invention discloses a virtual character control method, a storage medium and a processor. The method comprises the following steps: acquiring a first parameter, including an initial speed and a first initial position of a target object on a horizontal plane and a plurality of target positions where the target object moves on the horizontal plane, of the target object as well as a second parameter, including a second initial position of a virtual character on the horizontal plane and a preset maximum movement speed, of the virtual character; according to the first parameter and the second parameter, acquiring a time function that the target object and the virtual object reach each target position at the same motion time; acquiring time results of the target object and the virtual objectreaching the target positions according to the time function; and determining whether to control the virtual character to intercept the target object or not according to the number of time results. According to the invention, the technical problem of relatively high complexity of a game object processing method in related technologies is solved.

Description

technical field [0001] The present invention relates to the field of game algorithms, in particular to a method for controlling a virtual character, a storage medium and a processor. Background technique [0002] In football games, non-operating players face a stage of intelligent decision-making. An AI (Artificial Intelligence) script will be attached to the player to judge some operations that the player is going to do at this stage. For example, the key operation is , When the opposing player initiates offensive operations such as kicking, passing, and shooting, whether the player is in a favorable range, and whether it can interfere with the opposing player's operation of the ball, so as to achieve a defensive effect. [0003] However, the above-mentioned need to actively judge whether the moving ball is at a certain moment, or whether there is a situation that can be intercepted is often more complicated. For PC games, this calculation may not affect the overall experie...

Claims

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Application Information

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IPC IPC(8): A63F13/55A63F13/573A63F13/812
CPCA63F13/55A63F13/573A63F13/812A63F2300/646A63F2300/8011A63F2300/8005
Inventor 郑华
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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