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Model rendering method and device, electronic device and storage medium

A model and grid model technology, applied in the field of games, can solve problems such as large resource consumption, increase scene complexity, affect game operation efficiency, etc., and achieve the effect of improving efficiency

Active Publication Date: 2020-07-14
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Claims
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Problems solved by technology

[0003] However, based on the above method, due to the influence of the texture coordinates of the model itself, the marine life drawn directly on the map can only appear in a specific map position, and cannot be changed according to the needs of the scene. The sea life model is combined with the building. It will increase the complexity of the scene and affect the running efficiency of the game, and the decal material will also cause a large resource consumption

Method used

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  • Model rendering method and device, electronic device and storage medium
  • Model rendering method and device, electronic device and storage medium
  • Model rendering method and device, electronic device and storage medium

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Embodiment Construction

[0058] In order to make the above objects, features and advantages of the present application more obvious and comprehensible, the present application will be further described in detail below in conjunction with the accompanying drawings and specific implementation methods. Apparently, the described embodiments are some of the embodiments of the present application, but not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of this application.

[0059] refer to figure 1 , which shows a flow chart of the steps of a model rendering method provided by an embodiment of the present application, which may specifically include the following steps:

[0060] Step 101, obtaining preset sea surface height information and model height information corresponding to the grid model to be rendered;

[0061] Among them, the sea surface height information c...

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Abstract

Embodiments of the invention provide a model rendering method and device, an electronic device and a storage medium. The method comprises the steps of obtaining preset sea surface height information and model height information corresponding to a to-be-rendered grid model; determining a target grid in a plurality of grids of the grid model by adopting the model height information and the sea surface height information; performing mapping mixing on the target grid to obtain target mapping information; and rendering the target grid by adopting the target mapping information. Through the embodiment of the invention, the rendering effect of material coverage is automatically generated according to the sea surface height, the situation that detail materials cannot be presented due to limitationof the model position in the scene is avoided, the target grid is rendered through mapping mixing, the method and device, the electronic device and the storage medium are simple and easy to use, andthe rendering efficiency is improved.

Description

technical field [0001] The present application relates to the technical field of games, in particular to a model rendering method and device, electronic equipment, and a storage medium. Background technique [0002] In the game scene, in order to restore the effect of covering marine life on the surface of buildings soaked in seawater for a long time, it is usually possible to directly draw marine life on the existing model texture, or combine sea life models with buildings and decal materials, etc. method to achieve a more realistic scene environment in the game. [0003] However, based on the above method, due to the influence of the texture coordinates of the model itself, the marine life drawn directly on the map can only appear in a specific map position, and cannot be changed according to the needs of the scene. The sea life model is combined with the building. It will increase the complexity of the scene and affect the running efficiency of the game, and the decal ma...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00G06T19/20A63F13/60
CPCG06T15/005G06T19/20A63F13/60A63F2300/66Y02A90/10
Inventor 赵俊宇
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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