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D2D-based cooperative computing network construction method

A construction method and computing network technology, applied in the field of communication and network, to achieve the effect of improving service quality and solving the problem of computing pressure

Active Publication Date: 2021-05-14
ZHEJIANG UNIVERSITY OF MEDIA AND COMMUNICATIONS
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The technical problem to be solved by the present invention is to provide a method for building a collaborative computing network based on D2D, which offloads the interactive computing between multiple smart terminals to the smart terminals connected to the network in the surrounding environment, builds a computing resource sharing mechanism, and eases the problem of single Computing pressure on smart terminals and transmission pressure on network downlink channels, solve the problem of computing pressure in complex video services, and improve the service quality of corresponding services

Method used

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Embodiment Construction

[0038] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are some of the embodiments of the present invention, but not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0039] refer to figure 1, which is a flow chart of steps of a method for constructing a D2D collaborative computing network based on an embodiment of the present invention, including the following steps:

[0040] S10, in large-scale video application scenarios, build a D2D-based multi-user collaborative self-organizing network through the WI-FI Direct channel;

[0041] S20, in a D2D-based multi-user collaborative self-organizing network environme...

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Abstract

The invention discloses a D2D-based cooperative computing network construction method, which comprises the following steps: S10, in a large-scale video application scene, constructing a D2D-based multi-user cooperative ad hoc network through a Wi-Fi Direct channel; S20, in a D2D-based multi-user collaborative self-organizing network environment, constructing a computing resource sharing mechanism based on crowdsourcing agent bidding, and realizing computing crowdsourcing business organization of multiple equipment among the equipment; S30, under the condition of a D2D-based multi-user collaborative self-organizing network, calculating a cache mechanism by using terminals with the same service, and establishing a cache sharing mechanism between equipment; and S40, in the D2D-based multi-user cooperative self-organizing network, establishing a dynamic networking mechanism by taking time delay optimization as a target so as to achieve the time delay optimization target. According to the invention, the interactive operation among a plurality of intelligent terminals is unloaded to the intelligent terminals of network access in the surrounding environment, a computing resource sharing mechanism is constructed, and the operation pressure of a single intelligent terminal and the transmission pressure of a network downlink channel are relieved.

Description

technical field [0001] The invention belongs to the field of communication and network technologies, and in particular relates to a method for constructing a collaborative computing network based on D2D (Device to Device). Background technique [0002] Based on large-scale user scenarios in the region, the high-quality video computing and dissemination method refers to the application of smart devices Wi -Fi Direct connection, in the form of crowdsourcing combined with proxy bidding, realizes an optimization method for multi-user mobile devices for high-quality video transmission and interactive computing based on high-quality video content. [0003] With the development of computer terminal technology and computer network technology, smart terminals have been applied in most occasions. In a certain business scenario, there are large-scale users in mobile areas (such as e-sports live broadcast and other scenarios) for scene-related video services and interactive computing r...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04W4/70H04W28/14H04L29/08H04W84/12H04W84/18
CPCH04W4/70H04W28/14H04L67/10H04W84/18H04W84/12H04L67/568
Inventor 姜燕冰柯毅徐垚高福星穆绍硕
Owner ZHEJIANG UNIVERSITY OF MEDIA AND COMMUNICATIONS
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