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Multifunctional electronic sports leisure chair

A leisure chair and multi-functional technology, applied in the field of gaming leisure chairs, can solve problems such as inability to support the feet, and achieve the effect of improving comfort and strong practicability

Pending Publication Date: 2022-04-15
孙乾振
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In order to overcome the shortcomings of the existing multifunctional gaming chairs that cannot support both feet, the technical problem to be solved is to provide a multifunctional gaming leisure chair that improves user experience and can support both feet

Method used

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  • Multifunctional electronic sports leisure chair
  • Multifunctional electronic sports leisure chair
  • Multifunctional electronic sports leisure chair

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0078] A multi-functional leisure chair for gaming, such as Figure 1-9 Shown, include support frame 1, fixer 2, elevating rod 3, seat cushion 4, armrest frame 5, body lying mechanism 6 and leg support mechanism 7, support frame 1 middle part sliding type is provided with elevating rod 3, supports The left front side of the frame 1 is threaded with two fixers 2, the top of the lifting rod 3 is provided with a seat cushion 4, the seat cushion 4 is made of soft material, and the left and right sides of the rear of the seat cushion 4 are provided with armrest frames 5 by means of screws , the seat cushion 4 rear portion is provided with the body lying mechanism 6, and the leg support mechanism 7 is connected between the bottom front side of the seat cushion 4 and the body lying mechanism 6.

[0079] The body lying mechanism 6 includes a first hinge 61, a first torsion spring 62, a second hinge 63, a backrest pad 64, a rotating disk 65 and a positioning frame 67, and the left and ...

Embodiment 2

[0083] On the basis of Example 1, such as Figure 10-15 As shown, it also includes a keyboard placement mechanism 8, and the keyboard placement mechanism 8 includes a first bevel gear frame 81, a second bevel gear frame 82, a keyboard placement frame 83, a protective frame 84 and a triangular block 85, and the first rotating shaft 76 The left end is provided with a first bevel gear frame 81, and the front portion of the armrest frame 5 on the left side is provided with a second bevel gear frame 82 through a bearing, and the first bevel gear frame 81 and the second bevel gear frame 82 are meshed with each other. The first bevel gear frame 81 top is provided with keyboard placement frame 83, and keyboard placement frame 83 anticlockwise rotation can contact with the armrest frame 5 on the right side, and seat cushion 4 left front sides are fixedly equipped with protective frame 84, and first bevel gear frame 81 and the second bevel gear frame 82 are rotatably connected with the ...

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Abstract

The invention relates to an electronic sports leisure chair, in particular to a multifunctional electronic sports leisure chair. The invention provides the multifunctional electronic sports leisure chair which improves user experience and can support both feet. A multifunctional electronic sports leisure chair comprises a supporting frame and a lifting rod, and the lifting rod is arranged in the middle of the supporting frame in a sliding mode; the two fixers are arranged on the left front side of the supporting frame in a threaded mode; the seat cushion is arranged at the top end of the lifting rod; the armrest frames are arranged on the left side and the right side of the rear part of the seat cushion; and the body lying mechanism is arranged at the rear part of the seat cushion. By unscrewing the tightening fixer, the seat cushion can be adjusted to a proper height according to the personal comfort requirement of an electronic sports player, and the electronic sports player can comfortably sit on the seat cushion, lean on the back cushion and place two legs on the leg placing cushion, so that the leisure and entertainment comfort of the electronic sports player is improved.

Description

technical field [0001] The invention relates to an electric competition leisure chair, in particular to a multifunctional electric competition leisure chair. Background technique [0002] E-sports chairs refer to seats for e-sports gamers. The full name is e-sports chairs. With the development of e-sports, the attention and participants are gradually increasing. Traditional e-sports chairs have a single function and low comfort. Not high, poor user experience. [0003] Patent application CN211795379U, with a publication date of 20201030, discloses a multifunctional gaming chair, including a gaming chair, a support board and armrests, the back of the gaming chair is fixedly connected with a breathable mesh, and the support board is close to the One end of the gaming chair is fixedly connected to a connecting plate, the connecting plate is detachably connected to the gaming chair, and an electric telescopic rod is fixedly connected to the support plate, and the electric teles...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A47C1/00A47C7/00A47C7/02A47C7/40A47C7/50A47C7/54A47C7/62A47C7/72
Inventor 孙乾振
Owner 孙乾振
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