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Image processing program, game processing program and game information processing apparatus

a game information and program technology, applied in the field of game information program and game information program of video game, can solve the problems of changing the feeling, requiring complicated operation, and limiting the behavior of the player character, so as to secure the dynamics and interest of the game, and simplify the operation of fighting.

Inactive Publication Date: 2005-12-01
SEGA CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention is an image processing program that simplifies the operation of fighting against a boss character in a video game. The program includes a step for setting an observed point and a fan-shaped area around the observed point to determine if the player character or the enemy character is present in the area. The program also allows for dynamic movement of the view point based on the movement of the player character or the enemy character. The technical effect of the invention is to simplify the game play experience and increase the interest and dynamics of the game.

Problems solved by technology

On the other hand, since the player character is attacked also by the trivial characters, the player character has to pay attention to the circumstances and a complicated operation is required.
The behavior of the player character is strictly limited and operation feeling is changed, and the dynamics and interest of the game declines.

Method used

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  • Image processing program, game processing program and game information processing apparatus
  • Image processing program, game processing program and game information processing apparatus
  • Image processing program, game processing program and game information processing apparatus

Examples

Experimental program
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Embodiment Construction

[0046] Next, a preferred embodiment of a game program according to the present invention is described with referring to the attached drawings.

[0047]FIG. 1 shows an example of an information processing apparatus for executing an embodiment of a game program.

[Information Processing Apparatus]

[0048] In FIG. 1, an information processing apparatus 100 includes as components, a CPU 101 for controlling totally the apparatus, a boot-ROM 104 for storing a program which starts up the information processing apparatus 100, a program / data memory means 105 for storing a program and data executed by the CPU 101, a system memory 102 for storing the program and data read from the program / data memory means 105 and so forth. The information processing apparatus is applied to a personal computer, a game machine, a handy phone and other communication apparatuses for executing a game program such as a fighting game and action game, and is applied to a game information processing apparatus which can ex...

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PUM

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Abstract

A game where in a plan view, the view point and the view direction are set so that both of the player character and the boss character are included within a horizontal visual field and that the virtual camera observes the boss character from behind the player character. In the elevation view, the view point and the view direction of the virtual camera are set so that they are moved into below the player character when the boss character enters over the horizontal line in the area of vertical visual field angle. Therefore, the operation of fighting against the boss character is simplified without different feeling from the fighting against the trivial characters, with securing the dynamics and interest as a game.

Description

BACKGROUND OF THE INVENTION [0001] The present invention relates to an image processing program and game information program of a video game in which a player character is operated on a display image so as to fight against an enemy character, and to a game information processing apparatus. [0002] There is a case that an especially strong character (Called “Boss Character” hereafter) as an enemy character is provided at a predetermined position in a map of a fighting game or in an action game in which a player beats enemy characters with moving in the map, executed on video game apparatus of amusement centers, family game machines and personal computers. [0003] In such a game, it is necessary for the player character to attack harder at the fighting against the boss character (Called “Boss Fight”) than at the fight against normal enemy character (Called “Trivial Character” hereafter). On the other hand, since the player character is attacked also by the trivial characters, the player...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F13/52A63F13/5258G06T15/20
CPCA63F13/10G06T15/20A63F2300/6684A63F2300/6661A63F13/45A63F13/525A63F13/5258
Inventor HAYASHIDA, YASUHIROMATSUO, TSUTOMU
Owner SEGA CORP