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Domino Tower Electronic Video Game

a domino tower and electronic technology, applied in the field of electronic video domino games, can solve the problem that domino games do not provide a sufficient level of wagering

Inactive Publication Date: 2008-12-25
GLOBAL VR
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Present electronic domino games do not provide a sufficient level of wagering to allow effective use in a casino-type environment or online betting system.

Method used

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  • Domino Tower Electronic Video Game
  • Domino Tower Electronic Video Game
  • Domino Tower Electronic Video Game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0015]Embodiments described herein include a domino-based electronic video game that combines elements of a graduated betting structure with standard domino play in a unique graphic display structure.

[0016]In the following description, numerous specific details are introduced to provide a thorough understanding of, and enabling description for, embodiments of the online domino tower game and game system. One skilled in the relevant art, however, will recognize that these embodiments can be practiced without one or more of the specific details, or with other components, systems, and so on. In other instances, well-known structures or operations are not shown, or are not described in detail, to avoid obscuring aspects of the disclosed embodiments.

[0017]Embodiments of the domino tower game are played on an electronic game console or computer (hereinafter referred to as the “game platform” or the “game console”) that includes a central processing unit and a display, along with other com...

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PUM

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Abstract

Embodiments described herein are directed to an electronic version of domino that adds elements of wagering. A player makes a wager for dominoes to be dealt. A minimum of one domino through a maximum of five dominoes can be wagered on and dealt. Once the dominoes are dealt, the player may “flip” the dominoes by touching them. A player can flip the dominoes online in the starting row, so that dominoes dealt in the next row / level have the best chance of creating a chain. Once satisfied with the dominoes, the player keeps the dominoes to play them. A new row of dominoes is then dealt. Any number of pips on these dominoes that match the bottom dominoes number of pips awards the player a payout and another domino or set of dominoes is dealt to the next row / level. This sequence of play continues until there are no more matching dominoes or the player has hit the maximum payout level. Payouts increase with the size of the domino chain. There is also a bonus game that is awarded whenever a certain type of domino is dealt.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application claims priority from U.S. Provisional Patent Application No. 60 / 936,354, entitled “Domino Tower”, filed Jun. 21, 2007, which is incorporated by reference in its entirety herein.TECHNICAL FIELD[0002]Embodiments described herein relate generally to interactive entertainment systems, and more specifically to electronic video domino games.BACKGROUND[0003]Electronic versions of games have become widely developed for many different kinds of traditional games. For example, console and online versions of many different card games, especially poker, have become part of very popular casinos, game rooms and Internet sites. Besides card games, there are many other types of traditional games that can be implemented as electronic or online games, such as board games, puzzles, piece-based games (e.g., chess or checkers), and the like. Another important class of games are tile-based games that use tiles as one of the fundamental elements...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCG07F17/32G07F17/3295
Inventor LIMA, BRAD A.DUCHARME, THOMAS M.KOLAKOWSKI, NEIL J.LIMA, GREGORY J.ASERMELY, JOHN W.
Owner GLOBAL VR
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