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Puzzle game

Inactive Publication Date: 2009-07-02
MEBANE PALMER C
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0007]The object of the present invention is to provide a game that is fun to play and has straight-forward rules, while developing critical thinking attributes. Another object of the present invention is to create a puzzle game and method of playing in which the user is continually challenged using starting scenarios having different levels of complexity. Yet another object of the present invention is to create a puzzle game and method of playing that can be used and enjoyed by a wide variety of users, both in age and skill level.

Problems solved by technology

It is difficult to create a game that combines straight-forward rules with various levels of complexity that would appeal to young and old alike.
Accordingly, there is a need for puzzles and games that are fun to play and that can increase in challenge for a wide range of users.

Method used

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Examples

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Embodiment Construction

[0034]An embodiment of the invention as shown in FIG. 1, comprises a Game Sheet 100, a Playing Grid 200 which is represented by a rectangular array of square cell Nodes 300 printed upon the Game Sheet, wherein two or more of the Nodes are marked by indicia 301 to indicate that they are Anchors 302, and further comprises a group of three Playing Pieces PP1, PP2, PP3, wherein the Playing Pieces are graphically depicted upon the Game Sheet as linear strings of adjacent square cells. Contained in the Playing Grid 200 are a set of Branches 400, representing the boundaries between the nodes 300. Branches link two Nodes together, allowing them to form Path Connectors.

[0035]It should be appreciated, that while the Game Sheet of the embodiment of FIG. 1 may be an ordinary sheet of paper, it may also be one leaf in a pad of paper, a part of a newspaper or magazine page, a rigid board, a computer screen or any other suitable surface upon which a Playing Grid may be superimposed or otherwise gr...

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PUM

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Abstract

A puzzle game includes a Playing Grid and a plurality of Playing Pieces. The Playing Grid contains an array of Nodes, and a subset of said Nodes are designated as Anchors. Also included in the Playing Grid are a network of Branches interconnecting said nodes. A Playing Piece is a single geometric arrangement that corresponds to a contiguous pattern of Nodes. The object of the game is to place the Playing Pieces upon the Playing Grid without intersecting each other, the Anchors, or the edge of the Playing Grid, in such a way as to create a connected path from one Anchor to any other.

Description

BACKGROUND[0001]1. Field[0002]The invention is directed to games, and more specifically to games of skill used by one or more players for enjoyment as well as for exercising the mind through progressive and continual challenges.[0003]2. Description of Related Art[0004]There exist a large variety of game categories including card games, board games, multi-player games, single-player games, arcade games, computer games, and the like. Popular game categories include puzzles and “mind-games” where the player must strategize or think through various levels of challenges that are presented. The games can be played alone or with others. In addition to enjoyment, the games develop valued attributes such as planning, critical thinking and strategic decision-making.[0005]Some puzzles and mind-games are geared towards a novice audience, while others are directed at an expert audience. It is difficult to create a game that combines straight-forward rules with various levels of complexity that w...

Claims

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Application Information

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IPC IPC(8): A63F9/00
CPCA63F9/00A63F3/00094
Inventor MEBANE, PALMER C.
Owner MEBANE PALMER C
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