In-line mediation for manipulating three-dimensional content on a display device

Inactive Publication Date: 2010-03-04
SAMSUNG ELECTRONICS CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0010]A user is able to use a mobile device having a display, such as a cell phone or a media player, to view and manipulate 3D content displayed on the device by reaching behind the device and manipulating a perceived 3D object. The user's eyes, device, and a perceived 3D object are aligned or “in-line,” such that the device performs as a type of in-line mediator between the user and the perceived 3D object. This alignment results in a visual coherency to the user when reaching behind the device to make hand gestures and movements to manipulate the 3D content. That is, the user's hand movements behind the device are at a natural and intuitive distance and are aligned with the 3D object displayed on the device monitor so that the user has a natural visual impression that she is actually handling the 3D object shown on the monitor.

Problems solved by technology

This alignment results in a visual coherency to the user when reaching behind the device to make hand gestures and movements to manipulate the 3D content.
A collision between the displayed hand and the displayed 3D object may be detected by the device resulting in a modification of the image of the 3D object displayed on the device.

Method used

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  • In-line mediation for manipulating three-dimensional content on a display device
  • In-line mediation for manipulating three-dimensional content on a display device
  • In-line mediation for manipulating three-dimensional content on a display device

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0024]Methods and systems for using a display device as a three-dimensional (3D) in-line mediator for interacting with digital 3D content displayed on the device are described in the various figures. The use of a display device as an in-line mediator enables intuitive bare hand manipulation of digital 3D content by allowing a user to see the direct effect of the user's handling of the 3D content on the display by reaching behind the display device. In this manner, the device display functions as an in-line mediator between the user and the 3D content, enabling a type of visual coherency for the user. That is, the 3D content is visually coherent or in-line from the user's perspective. The user's hand, or a representation of it, is shown on the display, maintaining the visual coherency. Furthermore, by reaching behind the device, the user's view of the 3D content on the display is not obstructed by the user's arm or hand.

[0025]FIG. 1A is an illustration of a user using a mobile device...

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PUM

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Abstract

A user holds the mobile device upright or sits in front of a nomadic or stationary device, views the monitor from a suitable distance, and physically reaches behind the device with her hand to manipulate a 3D object displayed on the monitor. The device functions as a 3D in-line mediator that provides visual coherency to the user when she reaches behind the device to use hand gestures and movements to manipulate a perceived object behind the device and sees that the 3D object on the display is being manipulated. The perceived object that the user manipulates behind the device with bare hands corresponds to the 3D object displayed on the device. The visual coherency arises from the alignment of the user's head or eyes, the device, and the 3D object. The user's hand may be represented as an image of the actual hand or as a virtualized representation of the hand, such as part of an avatar.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application claims priority of U.S. provisional patent application No. 60 / 093,651 filed Sep. 2, 2008 entitled “GESTURE AND MOTION-BASED NAVIGATION AND INTERACTION WITH THREE-DIMENSIONAL VIRTUAL CONTENT ON A MOBILE DEVICE,” of which is hereby incorporated by reference.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates generally to hardware and software for user interaction with digital three-dimensional data. More specifically, it relates to devices having displays and to human interaction with data displayed on the devices.[0004]2. Description of the Related Art[0005]The amount of three-dimensional content available on the Internet and in other contexts is increasing at a rapid pace. Consumers are getting more accustomed to hearing about “3D” in various contexts, such as movies, video games, and online virtual cities. Three-dimensional content may be found in medical imaging (e.g., examining...

Claims

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Application Information

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IPC IPC(8): G06T15/00H04N7/18H04B3/36
CPCG06F3/011G06F3/016G06F3/017G06F3/04815H04N13/0278G09G2356/00G06T2219/2016G06T2219/2021H04M2203/359G06F3/1446G06T19/006H04N13/279G06F3/147G09G3/002
InventorMARTI, STEFANKIM, SEUNG WOOKIMAI, FRANCISCO
OwnerSAMSUNG ELECTRONICS CO LTD