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Football board game and method

Inactive Publication Date: 2011-06-23
NOLEN HOWARD E
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0006]A primary object of this invention provides a fast-paced simulation of an American football game that is both easy to learn and fun to play. Each player has a maximum of four (4) “downs” to move or thump their token from the kickoff area, or a spotted change of possession location, to the scoring area in the opposing player's end zone. The scoring area is a hole, preferably completely, through the game board in the center of each end zone. The player

Problems solved by technology

Failure to “score” after four downs, or after the token touches a turnover area results in a change of possession where the token last stopped.

Method used

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  • Football board game and method
  • Football board game and method
  • Football board game and method

Examples

Experimental program
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Embodiment Construction

[0017]Referring now to FIGS. 1-6, there is shown a first embodiment of game board, generally 10. Board 10 has a flat surface or base 12 onto which is adhered a laminate with lines for a full length, American football playing field 14, though on a smaller, tabletop-sized scale. Alternately, playing field 14 may be printed, painted or engraved on flat base 12. By “full field”, it is meant that playing field includes 2 end zones 16, sidelines 18 and yard markers 20 representing the hundred yards field customarily associated with American football on a high school, college and professional level.

[0018]Board 10 is not limited to manufacture from any given material. Surface options include wood, plastic, metal, composite, glass, fiberglass and the like. Nor is board 10 limited to any particular size. One practical size, however, measures about 16 inches wide, about 24 inches long and about 3¼ inches deep.

[0019]Along opposite ends of playing field 14, beyond end zones 16, there are two int...

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PUM

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Abstract

Slyder Football™ is a board game simulating American football. The game board has enclosed sides and the playing surface has a simulated, full size football field with designated scoring areas in each end zone. The players move a simulated football token by “thumping” it with their finger through obstacles located on the board, to a scoring area located in the opposite end zone. Preferably, the game board can be rotated 180 degrees for simulating side changes at halftime, i.e. after a first player reaches five (5) total scores.

Description

CROSS REFERENCE TO RELATED APPLICATION[0001]This application claims the benefit of U.S. Provisional Application Ser. No. 61 / 284,337, filed on Dec. 17, 2009, the disclosure of which is fully incorporated by reference herein.FIELD OF THE INVENTION[0002]This invention relates to a board or “parlor” game, more particularly to a game for simulating many aspects of American football. An object of this invention is to provide a simplified version of football that can be played by all regardless of athletic ability or knowledge of football rules / team statistics and the like. The game can be quickly learned since the options are limited. It is especially suited for playing as a “tailgate” game, i.e., on the laps of the players or on a flat surface outside the stadium while waiting for a real game, high school, college or professional, to start. The invention also relates to a method for playing a “Slyder Football” game using this board.[0003]There is no requirement of detailed knowledge of r...

Claims

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Application Information

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IPC IPC(8): A63B71/00
CPCA63F7/0017A63F7/0608A63F2007/3035A63F2007/301A63F7/0668
Inventor NOLEN, HOWARD E.
Owner NOLEN HOWARD E
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