Apparatus and method for providing serious game

Inactive Publication Date: 2013-03-28
JUNG JAE BUM
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present patent provides an apparatus and method for providing a serious game with improved accessibility and reliability that can retain a user's interest. The apparatus and method provide multiple serious game content for cognitive ability measurement and development to a user terminal of a registered user via a network. This solution solves problems such as user inconvenience, long time requirement, and high cost. The cognitive ability assessment data of the registered user is based on the result of at least one time performance of multiple serious game content, and all the functions of the cognitive ability can be measured equally. The improvement in accessibility allows multiple users to access the serious game content and statistical data of cognitive abilities of more users can be obtained. Additionally, the use of multiple serious game content for cognitive ability measurement and development retains a user's interest higher than before.

Problems solved by technology

If there is a lack of a cognitive ability, a child may have developmental disabilities or developmental delays and also may have a speech defect, an attention disorder, and poorness of processing information, which may cause him / her difficulty in leading a social life.
Therefore, the conventional cognitive ability measurement and development services have low accessibility due to insufficient special agencies, a long time required to provide a service, high cost and a user's inconvenience caused by a personal visit.
Further, a cognitive ability measurement entirely depends on experience and knowledge of an expert and statistical data based thereon, and, thus, reliability of the service cannot be improved.
Furthermore, the questions and answers for the conventional cognitive ability measurement and development are made up of boring contents, and, thus, the user may lose interest easily.

Method used

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  • Apparatus and method for providing serious game
  • Apparatus and method for providing serious game
  • Apparatus and method for providing serious game

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Embodiment Construction

[0037]Hereinafter, embodiments of the present disclosure will be described in detail with reference to the accompanying drawings so that the present disclosure may be readily implemented by those skilled in the art. However, it is to be noted that the present disclosure is not limited to the embodiments but can be embodied in various other ways. In drawings, parts irrelevant to the description are omitted for the simplicity of explanation, and like reference numerals denote like parts through the whole document.

[0038]Through the whole document, the term “connected to” or “coupled to” that is used to designate a connection or coupling of one element to another element includes both a case that an element is “directly connected or coupled to” another element and a case that an element is “electronically connected or coupled to” another element via still another element. Further, the term “comprises or includes” and / or “comprising or including” used in the document means that one or mo...

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PUM

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Abstract

A serious game providing apparatus comprises a content providing unit that provides at least one of a multiple number of serious game contents for cognitive ability measurement and development to a user terminal of a registered user; and an assessment processing unit that provides cognitive ability assessment data corresponding to the registered user based on a result of at least one time performance of the multiple number of serious game contents.

Description

CROSS-REFERENCE TO RELATED APPLICATION[0001]This application claims the benefit of Korean Patent Application No. 10-2011-0098472 filed on Sep. 28, 2011, the entire disclosures of which are incorporated herein by reference.FIELD OF THE INVENTION[0002]The present disclosure relates to an apparatus and a method for providing a serious game for measuring and developing cognitive abilities.BACKGROUND OF THE INVENTION[0003]As an online game is continuously popular, a game industry has rapidly grown. Further, serious games applicable to education, training, medical treatment, and exercise have attracted great attention.[0004]The serious games are structured activities designed by combining an original purpose of entertaining humans to have happiness and fun and a proper functional purpose of helping humans in doing disagreeable activities without aversion. In early days, the serious games were designed for military purpose. In recent years, the serious games have been developed and used in...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCA63F2300/8094A63F13/005A63F13/44A63F13/60A63F13/71A63F13/79A63F13/80G06Q50/10A63F13/73
Inventor JUNG, JAE BUMCHOI, MOON GEE
Owner JUNG JAE BUM
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