Balancing tool
a tool and balance technology, applied in the field of balance tools, can solve the problem that the pay-off matrix does not provide direct hints, and achieve the effect of largely automating the balance process for games
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6. Examples
6.1 Rank Approximation
[0115]If no information on the rank of game elements is given in the specifications of the game, rank needs to be approximated.
[0116]This is demonstrated in a real-time-strategy (RTS) scenario. Typical RTS games contain actors, upgrades, technologies and resources, as well. As a first step, a rather general actor kind partition for RTS games is defined:[0117]a) Battle participants: actors participating in confrontations with other actors.[0118]b) Battle participant builder: actors producing battle participants.[0119]c) Resource collectors: actors extracting resources from the (virtual) environment (i.e. needing no input resources, i.e. sources in the Production DAG).[0120]d) Resource converters: actors converting resources (i.e. interior nodes in the Production DAG).[0121]e) Storage facilities: actors capable of storing resources.[0122]f) Construction units: actors constructing battle participant builders, resource collectors, resource converters and...
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