Four-dimensional cinema synchronous play method based on Ethernet
A technology of synchronous playback and Ethernet, applied in the field of communication, can solve the problems of easy delay, limited distance of synchronous control system, weak anti-interference ability, etc., and achieve the effect of accurate synchronous control
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[0033] Now in conjunction with embodiment, accompanying drawing, the present invention will be further described:
[0034] 1) Player sample sending algorithm:
[0035] Text description: The controller will send synchronization instructions to the player every once in a while, and the player will send the current playback information to the controller after receiving the instructions.
[0036] (1) Send query command flow:
[0037] The controller needs to send a query command to the player every once in a while, and the process is like an error! Reference source not found. shown.
[0038] The main operation steps are as follows:
[0039] a) The controller sets the query command;
[0040] b) The controller sends a query command to the left-eye player;
[0041] c) The controller sends a query command to the right-eye player.
[0042] The core code is as follows:
[0043] / / Set query command
[0044] sendBytes = Encoding.ASCII.GetBytes("?");
[0045] try
[0046] {
[00...
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