Four-dimensional cinema synchronous play method based on Ethernet
A technology of synchronous playback and Ethernet, applied in the field of communication, can solve problems such as easy delay, weak anti-interference ability, and limited distance of synchronous control system, and achieve the effect of accurate synchronous control
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Publication Date
- 2012-10-03
- Estimated Expiration
- Not applicable · inactive patent
Smart Images
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Abstract
Description
technical field
[0001] The invention relates to an Ethernet-based four-dimensional cinema synchronous playback method, which belongs to the technical field of communication. Background technique
[0002] Film projection technology has developed from two-dimensional plane and three-dimensional stereo to the current four-dimensional dynamic film. Four-dimensional dynamic film refers to a new type of film and television product composed of three-dimensional three-dimensional film and environmental special effect simulation. Four-dimensional refers to the four-dimensional space composed of three-dimensional stereoscopic movies and surrounding environment simulation. When watching a three-dimensional movie, the viewer can feel the storm, lightning, rain, impact, spraying of water mist, leg clapping and other events corresponding to the three-dimensional image in real time along with the change of the film and television content. At present, after years of development of four-di...
Examples
Embodiment Construction
[0033] Now in conjunction with embodiment, accompanying drawing, the present invention will be further described:
[0034] 1) Player sample sending algorithm:
[0035] Text description: The controller will send synchronization instructions to the player every once in a while, and the player will send the current playback information to the controller after receiving the instructions.
[0036] (1) Send query command flow:
[0037] The controller needs to send a query command to the player every once in a while, and the process is like an error! Reference source not found. shown.
[0038] The main operation steps are as follows:
[0039] a) The controller sets the query command;
[0040] b) The controller sends a query command to the left-eye player;
[0041] c) The controller sends a query command to the right-eye player.
[0042] The core code is as follows:
[0043] / / Set query command
[0044] sendBytes = Encoding.ASCII.GetBytes("?");
[0045] ...