A Lossless Enlargement Method of 3D Scene Based on Rendering to Texture
A 3D scene and texture technology, applied in the field of 3D visualization, can solve problems such as huge amount of information, mosaic appearance, failure to observe local details, etc.
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[0026] The present invention will be further described below in conjunction with drawings and embodiments.
[0027] The technical solution adopted by the present invention to solve the technical problem is: a method for lossless magnification of a three-dimensional scene based on rendering to texture is provided, the three-dimensional scene is a three-dimensional model to be enlarged, which is generated by computer modeling, and its main scene The parameters of the camera are known, combined with figure 1 , including the following steps:
[0028] (1) Initialization:
[0029] (1a) Create a rendering texture RTT by creating a rendering texture object;
[0030] (1b) creating a magnifying glass camera for a three-dimensional scene; the magnifying glass camera is a three-dimensional camera of an enlarged three-dimensional scene;
[0031] (1c) Set the magnification ratio f, and calculate the field of view angle FOV of the magnifying glass camera by the following formula:
[0032...
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