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Method and device for realizing plane starting animation of virtual reality system

A technology of virtual reality and animation, applied in the field of virtual reality, can solve problems such as lack of transition effects, inability to meet high requirements of users, and inability to realize plane startup animation effects, so as to calm restless mood and save resources and space

Active Publication Date: 2016-09-21
BEIJING PICO TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, virtual reality technology is still a new type of field, and it will inevitably be limited by hardware technology. For example, there is no good solution for anti-vertigo technology in virtual reality experience, and it cannot meet the high requirements of users.
When the virtual reality system is enabled, although the start-up animation of the stereoscopic effect brings a sense of excitement, it will bring a lot of discomfort to the user due to the lack of transition effects from the real environment to the virtual environment. Therefore, it is necessary to retain the traditional The plane boot animation effect can be transitioned, and some stereoscopic animations cannot achieve visual interaction effects, such as traditional shadow puppet style, paper-cut style boot animation, etc., which cannot be replaced by three-dimensional effects
However, the plane animation files produced by 2D animation production software cannot be directly imported into the virtual reality system for use, so the required plane startup animation effect cannot be achieved

Method used

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  • Method and device for realizing plane starting animation of virtual reality system
  • Method and device for realizing plane starting animation of virtual reality system
  • Method and device for realizing plane starting animation of virtual reality system

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Embodiment Construction

[0032] In order to make the object, technical solution and advantages of the present invention clearer, the implementation manner of the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0033] figure 1 It is a flow chart of a method for implementing a virtual reality system plane startup animation provided by an embodiment of the present invention. Such as figure 1 As shown, the method for realizing the plane startup animation of the virtual reality system provided by the embodiment of the present invention includes:

[0034] Step S110: Obtain the cycle sequence frames of the plane startup animation. Since the startup animation of the system will be played in a loop until the system startup is complete, it is not necessary to obtain each frame of image during the startup process, but only need to obtain each frame of image in one cycle of the startup animation.

[0035] Step S120: Process the loop sequence frame in...

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Abstract

The invention discloses a method and a system for realizing plane starting animation of a virtual reality system. The method comprises the steps of acquiring a cyclic sequence frame of the plane starting animation; processing the cyclic sequence frame for obtaining a sequential frame with a left-and-right double-screen effect; performing screenshot on the sequential frame of with the left-and-right double-screen effect; and replacing the original starting animation in the virtual reality system by the screenshot, thereby realizing the plane starting animation of the virtual reality system. Through processing the acquired cyclic sequence frame of the plane starting animation for obtaining the sequential frame with the left-and-right double-screen effect and performing screenshot, and replacing the original starting animation in the virtual reality system, a problem of incapability of realizing the required plane starting animation effect caused by incapability of directly introducing a plane animation file which is manufactured through 2D animation manufacturing software into the virtual reality system is settled so that a user experiences an excellent plane dynamic effect.

Description

technical field [0001] The invention relates to the technical field of virtual reality, in particular to a method and a device for realizing a plane startup animation of a virtual reality system. Background technique [0002] At present, the startup animation effects of the virtual reality system can be mainly divided into three-dimensional effects and two-dimensional effects. Compared with the two-dimensional effects, the three-dimensional effects are more gorgeous and shocking. However, virtual reality technology is still a new field and will inevitably be limited by hardware technology. For example, there is no good solution for anti-vertigo technology in virtual reality experience, which cannot meet the high requirements of users. When the virtual reality system is enabled, although the start-up animation of the stereoscopic effect brings a sense of excitement, it will bring a lot of discomfort to the user due to the lack of transition effects from the real environment t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/80G06T15/00
CPCG06T13/80G06T15/005G06T2213/12
Inventor 余亚婷
Owner BEIJING PICO TECH
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