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Einstein chess gaming system

A technology of Einstein chess and chessboard, which is applied in board games, sports accessories, indoor games, etc., can solve the problems of incomplete application of game trees and poorly designed evaluation functions, so as to avoid local optimization and achieve excellent results. Effect

Inactive Publication Date: 2018-02-13
ANHUI UNIVERSITY
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] To sum up the problems existing in the current Einstein chess game algorithm, one is that the evaluation function is not well designed, and the other is that the traditional game tree is not fully applicable

Method used

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Embodiment Construction

[0041] In order to understand some technical solutions in the present invention in detail, a more systematic and detailed introduction will be given below in conjunction with the accompanying drawings. 1. Einstein Chess Game System

[0042] (1) System design

[0043] The system mainly includes the design of the interface and processing layer. For the design of the interface layer, its function is to be responsible for the interactive operation with the player, such as the process of setting the required parameters and displaying the chessboard. The design of the processing layer mainly uses intelligent game algorithms to realize the intelligence of the Einstein chess game, realizes the automatic game between game technologies, realizes the game between humans and intelligent machines, and the game between machines. game.

[0044] (2) Realization of the system

[0045] The Einstein chess game system uses Java as the programming language, and implements multi-threading techno...

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Abstract

The invention discloses an Einstein chess gaming system which comprises an input device, an outside display device and an inside processing unit. A confidence upper limit tree algorithm UCT is adoptedas core technology of the Einstein chess gaming system, all possible chess playing is simulated completely on the basis of the UCT algorithm, and a formula in the UCT algorithm is adopted for node selection according to all search results to enable selected chesses to develop in a good direction. Multithreading is adopted for more times of simulation, so that resources of a computer are utilizedfully within certain time while an optimal chess moving mode is selected, and the problem that original algorithms are difficult in value assessment is solved.

Description

technical field [0001] The invention belongs to the technical field of electronic chess games, and in particular relates to an Einstein chess game system which updates and selects nodes by using a confidence upper limit tree UCT algorithm. Background technique [0002] Einstein Chess entered the public eye in 2005 as the official game of the Einstein Year. It was developed by Ingo, a professor of applied mathematics in Germany. In 2004, it was designed based on a small football game he designed before that required a high probability. The original name was EinStein würfelt nicht! , which means in Chinese that Einstein does not roll dice. The name of the game comes from a famous quote from Einstein: I am sure that God does not play dice. [0003] Introduction to the rules: The chessboard is a 5*5 square. The starting area for the red side is at the upper left corner of the board, and the starting area for the blue side is at the lower right corner of the board. Initially,...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F3/00
CPCA63F3/00643
Inventor 李学俊王春陆梦轩
Owner ANHUI UNIVERSITY
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