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Method, device, computer equipment and storage medium for determining combat behavior

A technology for determining methods and behaviors, applied in the field of combat behavior determination, which can solve problems such as inability to simulate realistic scenarios well, poor anthropomorphism, and fixed card play patterns, so as to achieve improved capabilities, strong combat capabilities, and good anthropomorphic effects. Effect

Active Publication Date: 2019-11-22
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The rules of playing cards are generally designed by technicians, limited by the possibilities that technicians can consider, which may lead to a relatively fixed pattern of playing cards, for example, cards will be played when they can be played
However, the game of cards is ever-changing, and there are many possibilities for users to play cards. For example, even if there are cards that can be played in the user's hand, they may not choose to match the remaining cards.
Therefore, the method of determining combat behavior based on the design of technicians is poorly anthropomorphic, making it impossible to simulate real-world scenarios well in PVE mode

Method used

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  • Method, device, computer equipment and storage medium for determining combat behavior
  • Method, device, computer equipment and storage medium for determining combat behavior
  • Method, device, computer equipment and storage medium for determining combat behavior

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Embodiment Construction

[0027] In order to make the object, technical solution and advantages of the present invention clearer, the implementation manner of the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0028] An embodiment of the present invention provides a method for determining a battle behavior, which can be implemented by a computer device. figure 1 It is an implementation environment diagram provided by the embodiment of the present invention. The implementation environment includes multiple terminals 101 and a computer device 102 for providing services for the multiple terminals. The application program of the fighting game may be installed in the terminal 101, the computer device 102 may be the background server of the fighting game, and the multiple terminals 101 may access the computer device 102 through the application program of the fighting game. The computer device 102 may be the main body of the calculation, according...

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PUM

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Abstract

The invention discloses a battle behavior determining method, a battle behavior determining device, computer equipment and a storage medium, and belongs to the field of artificial intelligence. The method includes the steps: performing a first training process based on at least one group of user battle data to obtain a first behavior determining model for outputting battle behaviors based on the inputted battle data; performing battle based on the first behavior determining model, and performing a second training process on the first behavior determining model to obtain a second behavior determining model for outputting battle behaviors enabling model success rate to be larger than target success rate based on the inputted battle data; inputting historical battle data and current battle data of a current battle process to the second behavior determining model and outputting target battle behaviors in the current battle process. The personification degree of the battle behavior determining method can be improved.

Description

technical field [0001] The invention relates to the field of artificial intelligence, in particular to a method, device, computer equipment and storage medium for determining combat behavior. Background technique [0002] When playing a battle game on the terminal, the user can choose the PVP (Player VS Player, player versus player) mode to fight with other players participating in the battle, or choose the PVE (Player VS Environment, player versus environment) mode for man-machine battle. [0003] Taking chess and card games as an example, in the PVE mode, the terminal acts as the environment side, and the game AI (Artificial Intelligence, artificial intelligence) can be used to simulate real players to play cards. The method for the game AI to determine the card-playing action can be to search for a suitable card-playing solution in the card-playing space based on the preset card-playing rules, and then execute the corresponding card-playing action based on the card-playin...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/56A63F13/80G06N20/00
CPCA63F13/56A63F13/80
Inventor 陈添财郑规
Owner TENCENT TECH (SHENZHEN) CO LTD
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