Method and system for implementing real-time game dynamic loading configuration

A real-time dynamic, configuration system technology, applied in the computer field, can solve problems such as affecting user experience, consuming manpower, and difficult to achieve dynamic configuration, and achieving the effect of timely game experience

Active Publication Date: 2019-01-22
友谊时光科技股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The first method needs to update the client version package every time some dynamic configuration is added, and in large-scale games, it often needs to rely on the game server cluster. Different game servers have different configuration requirements, and it is difficult to use the first method.
The second method is very low in timeliness. Players can only receive rewards after the event ends, and it consumes a lot of manpower, making it difficult to achieve dynamic configuration.
The third method needs to suspend the service and affect the user experience

Method used

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  • Method and system for implementing real-time game dynamic loading configuration
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  • Method and system for implementing real-time game dynamic loading configuration

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Embodiment Construction

[0030] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0031] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention provides a method and a system for implementing real-time game dynamic loading configuration. The method comprises the following steps: acquiring configuration information by virtue of an administrative configuration system, generating a configuration file and configuring a file mapping table, and distributing the configuration to a distributive file system; distributing a first information message to a target game server corresponding to the configuration file which is successfully distributed; pulling the configuration file for the distributive file system by virtue of the target game server in accordance with the first informing message, selecting a target game client side in accordance with the configuration file, and distributing a second information message to the target game client side; and pulling the configuration file for the distributive file system by virtue of the target game client side in accordance with the second informing message. According to the method and the system provided by the invention, dynamic loading of various game server configuration files can be achieved, and dynamic loading of game client side configuration files can be also achieved.

Description

technical field [0001] The invention relates to the field of computers, in particular to a method and system for realizing real-time dynamic loading and configuration of games. Background technique [0002] For the loading of large game configurations, there are mainly three existing methods: [0003] (1) Configure the relevant configuration rules and conditions in advance, and place them in the resource files of the game client, package them together with the game and put them on the app store. [0004] (2) Do not do relevant configuration management, but for individual functions such as game activities, passively wait for the end of the game activity, and manually count the players who meet the relevant activity conditions in the game activity statistics function in the management system, and manually give this batch Players send rewards. [0005] (3) Perform unified upgrade and maintenance on the game server, and the service needs to be suspended during the maintenance ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/77A63F13/352
CPCA63F13/352A63F13/77A63F2300/51A63F2300/552
Inventor 吴健宋大伟
Owner 友谊时光科技股份有限公司
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