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Entity instruction programming method and entity instruction programming system

A programming method and technology of a programming system, applied in the field of entity instruction programming method and entity instruction programming system

Pending Publication Date: 2019-05-31
柴云山
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In this object programming method, although the selected object programming task and the task execution rules place the object programming block, the object programming processing module needs to take pictures of the object programming block sequence placed by the user through the image acquisition unit, and in the object programming processing module Receive the computer vision identification code of each physical programming block in the image and the position information of the physical programming module, which is the same as the current common graphical programming, and cannot let beginner programmers, especially young children, get rid of the display screen to learn programming

Method used

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  • Entity instruction programming method and entity instruction programming system
  • Entity instruction programming method and entity instruction programming system
  • Entity instruction programming method and entity instruction programming system

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Embodiment 1

[0035] Embodiment 1. This embodiment is an entity programming system for teenagers and children to learn programming. It is also an educational toy for training children in programming. The main content is to connect different entity programming modules in sequence according to the order of programming. The embodiment is a toy for juveniles and children learning programming, which has a group of physical programming modules attached to various program instructions, and each instruction is attached to one such physical programming module that can be connected to each other. In this embodiment, It is a flag-raising game. Therefore, the instructions attached to the physical programming module generally include flag-raising instructions, delay instructions, singing songs, and flag-lowering instructions. In addition, there are instructions for welcoming and sending flags. What is sung is the instruction to sing the national anthem, etc., and the physical programming module can be se...

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Abstract

The invention provides an entity instruction programming method and an entity instruction programming system. The method comprises the steps: designing a program flow according to a programming purpose, and selecting entity instruction programming modules, wherein the entity instruction programming modules are sequentially connected; sequentially sending instructions attached in the entity instruction programming modules to a concentrator; enabling the concentrator to control operation mechanisms to execute the instructions in sequence and the like according to the connection sequence of the entity instruction programming modules. The system comprises a group of entity instruction programming modules to which the program instructions are attached, a concentrator which collects the programinstructions according to the position relationship of the entity instruction programming modules, wherein the concentrator transmits the instruction sets to an execution mechanism, and executes the execution of the program instructions according to the position relationship of the entity instruction programming modules under the control of the execution mechanism. According to the entity instruction programming method and the entity instruction programming system, the concentrator is used for concentrating the program instructions attached to each entity instruction programming module, so that a beginner, especially a beginner of a child, can get rid of a display screen learning programming technology so as to protect eyes of the child.

Description

technical field [0001] The invention relates to the field of entity programming, in particular to an entity instruction programming method and an entity instruction programming system. Background technique [0002] Traditional programming is usually done through keyboard input text language. This programming method is very inconvenient for computer beginners to understand and use. The main reason is that the syntax and complex instructions in traditional programming languages ​​are difficult to understand and memorize, and it also requires a lot of input work. However, it is difficult for ordinary children and novices to remember and understand very professional knowledge such as grammar, logical relationship and program structure of programming languages. In addition, for children who are not proficient in writing, the text editing method of the program lacks intuition, and children cannot use traditional programming methods to create their own programs. Graphical program...

Claims

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Application Information

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IPC IPC(8): G09B19/00H01R13/24H01R13/64H01R24/00
Inventor 柴云山
Owner 柴云山
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