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Virtual commodity recommendation method, device and system and server

A technology for virtual goods and recommendation methods, applied in the field of virtual goods, can solve the problems of waste of funds, poor adaptation of game equipment and game scenes, and reduced user experience of using virtual goods, etc., so as to improve adaptation and experience. Effect

Active Publication Date: 2019-12-13
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, in the prior art, game users usually purchase corresponding game equipment according to their own preferences. The game equipment purchased by this purchase method is poorly adapted to the game scene, and sometimes it is difficult to meet the needs of the game scene, resulting in unnecessary Waste of funds, reducing user experience in using virtual goods

Method used

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  • Virtual commodity recommendation method, device and system and server
  • Virtual commodity recommendation method, device and system and server
  • Virtual commodity recommendation method, device and system and server

Examples

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Embodiment Construction

[0037] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of them. the embodiment. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without making creative efforts belong to the protection scope of the present invention.

[0038] At present, for games with multiplayer PVP (Player versus player, player versus player) mode, users will often play against other users through the PVP mode. At this time, the user may fail the game because the character equipment is weaker than the opponent. Therefore, there is usually a potential need to update character equipment in games. However, the current game product trading pla...

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PUM

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Abstract

The invention provides a virtual commodity recommendation method, device and system and a server, and relates to the technical field of virtual commodities, and the method comprises the steps: obtaining the existing virtual commodity information of a virtual character and the label data corresponding to at least one time period in a battle process through a game server; screening a candidate commodity pool matched with the virtual role in a commodity library based on the existing virtual commodity information; screening the candidate commodity pools step by step according to the label data obtained each time; and in response to a battle ending operation for the virtual character, recommending a virtual commodity to a user corresponding to the virtual character based on the virtual commodity obtained by step-by-step screening. According to the virtual commodity recommendation method, device and system and the server provided by the invention, the behaviors of the virtual character and / or the hostile character of the virtual character in the battle process can be fully considered, the virtual commodity which is more matched with the current battle condition of the virtual character is recommended to the user, the scene requirement of a game scene is met, and the user experience is improved.

Description

technical field [0001] The present invention relates to the technical field of virtual commodities, in particular to a method, device, system and server for recommending virtual commodities. Background technique [0002] Virtual goods in games usually refer to items applied to virtual characters, such as game equipment. Game equipment usually refers to a series of items that game characters can wear, which have direct or indirect attack and defense functions, such as clothes, belts, jewelry and weapons, etc. In the game scene, game equipment can be traded between game users as virtual goods, so that game users can choose appropriate game equipment according to their needs. [0003] However, in the prior art, game users usually purchase corresponding game equipment according to their own preferences. The game equipment purchased by this purchase method is poorly adapted to the game scene, and sometimes it is difficult to meet the needs of the game scene, resulting in unneces...

Claims

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Application Information

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IPC IPC(8): G06Q30/06A63F13/792A63F13/85
CPCG06Q30/0631A63F13/792A63F13/85
Inventor 庄宇轩孙静
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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