Rendering method and device for earth surface in game, device and storage medium
A surface and game technology, applied in the field of game rendering, can solve problems such as unnatural color transition at the splicing point
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[0032] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.
[0033] At first the technical terms involved in the present invention are explained:
[0034] argb is a color mode with four channels, namely transparency (Alpha), red (Red), green (Green) and blue (Blue).
[0035] The four-square continuous pattern is a pattern form formed by a pattern or several patterns forming a unit, which is continuously ex...
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