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Rendering method and device for earth surface in game, device and storage medium

A surface and game technology, applied in the field of game rendering, can solve problems such as unnatural color transition at the splicing point

Pending Publication Date: 2020-01-10
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The present invention provides a rendering method, device, device and storage medium of the ground surface in the game, which are used to improve the problem of unnatural color transition at the splicing part in the existing game

Method used

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  • Rendering method and device for earth surface in game, device and storage medium
  • Rendering method and device for earth surface in game, device and storage medium
  • Rendering method and device for earth surface in game, device and storage medium

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Embodiment Construction

[0032] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0033] At first the technical terms involved in the present invention are explained:

[0034] argb is a color mode with four channels, namely transparency (Alpha), red (Red), green (Green) and blue (Blue).

[0035] The four-square continuous pattern is a pattern form formed by a pattern or several patterns forming a unit, which is continuously ex...

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Abstract

The embodiment of the invention provides a rendering method and a rendering device for earth surface in a game, a device and a storage medium. The method comprises the following steps: acquiring at least one drawing operation acting to an earth surface block, wherein each drawing operation corresponds to a basic texture map, the earth surface block corresponds to an initial mixed texture map, updating the initial mixed texture map according to each drawing operation, acquiring a mixed coefficient of each basic texture map in the updated mixed texture map, wherein the mixed coefficient is the weight coefficient of the basic texture map in the updated mixed texture map, according to the mixed coefficient of each basic texture map, acquiring the color of the earth surface block, and rending the earth surface block according to the color. According to the technical scheme, the texture mixing method is adopted, the color of the earth surface is determined according to the mixed coefficient,compared with the prior art, the technical scheme provided by the invention has the advantages that the color transition of the earth surface is natural, so that the detailed expression force is better, and the fineness of the earth surface is improved.

Description

technical field [0001] The present invention relates to the technical field of game rendering, in particular to a method, device, device and storage medium for rendering a ground surface in a game. Background technique [0002] In sandbox games, the game platform usually provides players with a map editor with a high degree of freedom. Using the game editor, the surface in the game can be rendered. [0003] Currently, the built-in game editors in the game, such as the war3 editor, use texture maps to stitch together the surface according to the grid. Therefore, the fineness and appearance of the surface are determined by the size of the grid and the style of the texture map. [0004] However, since the grid is a simple texture replacement without blending, the transition at the surface stitching is unnatural, and the surface details are not expressive enough. Contents of the invention [0005] The invention provides a rendering method, device, equipment and storage medium...

Claims

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Application Information

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IPC IPC(8): A63F13/63A63F13/50
CPCA63F13/63A63F13/52A63F2300/6018
Inventor 曹伟刚
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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