Method and device for processing information in game and electronic equipment

An information processing method and game technology, applied in the field of information processing methods, devices and electronic equipment in games, can solve the problems of empty consumption of game server resources, reduced sense of expectation, loss of players, etc., so as to improve the activity of the game and prevent resources Empty consumption, the effect of reducing the possibility

Active Publication Date: 2021-07-27
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, long-term experience of the game content of the same season does not give players a sense of freshness and has little impact on player behavior. Therefore, players’ expectations for the season will be lowered during the long-term operation of the season, which will affect the long-term retention of players. The possibility of loss during the season is greatly increased, and there is a technical problem of game server resource consumption

Method used

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  • Method and device for processing information in game and electronic equipment
  • Method and device for processing information in game and electronic equipment
  • Method and device for processing information in game and electronic equipment

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Embodiment Construction

[0040] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of them. the embodiment. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0041] At present, the season switching in some games is timed or regular. For example, a natural month is a season, and the game content in a season is basically the same, and the game content in different seasons can be different. However, if players keep experiencing the same game content in a season, it may reduce the freshness of the players, which will lead to lower expectation...

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Abstract

The invention provides a method and a device for processing information in a game and electronic equipment. The method comprises the following steps: determining a target player character entering a preset game system; accepting the target player role to access a preset game system; and controlling the current game race season to perform race season settlement. In the mode, the target player character can be determined after the game data information meets the preset competition season progress condition, and the current game competition season is controlled to perform competition season settlement when the battle result of the target player character meets the preset settlement condition, so that dynamic competition season settlement is realized; the starting time and the ending time of each race season can be determined according to the battle result of the target player character in the preset game system and are not timed or regular, and the race season can be ended before the feeling of freshness of the players to the current race season is reduced, so that the experience degree of the players and the activity degree of the game are improved, the players can stay for a long time, the possibility of player loss is reduced, and resource waste of the game server is prevented.

Description

technical field [0001] The present invention relates to the technical field of online games, in particular to an information processing method, device and electronic equipment in games. Background technique [0002] In MMO (Massive Multiplayer Online, massively multiplayer online game), RPG (Role PlayingGame, role-playing game), MMORPG (Massive / Massively Multiplayer Online Role-Playing Game, massively multiplayer online role-playing game), the season The switching is timed or regular. Players play the game according to the established rhythm during the season, and the game content of the player in a season does not change much. [0003] However, long-term experience of the game content of the same season does not give players a sense of freshness and has little impact on player behavior. Therefore, players’ expectations for the season will be lowered during the long-term operation of the season, which will affect the long-term retention of players. The possibility of loss d...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/795A63F13/822
CPCA63F13/795A63F13/822A63F2300/807A63F2300/5566
Inventor 林守威王鹏乔帅
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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