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Information processing method and device, storage medium, processor and electronic device

An information processing method and processor technology, applied in the field of games, can solve problems such as lag, unproposed solutions, and low experience of other players, so as to achieve the effect of avoiding game experience

Pending Publication Date: 2022-04-29
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, a common cheating method in online shooting games is to use plug-in software to increase the shooting frequency in the game. This cheating method seriously damages the fairness of the game and causes other players to have a lower sense of experience.
The existing shooting frequency check method is to count the number of shootings in a period of time and calculate the shooting frequency of the client player. If the actual shooting frequency of the player is significantly higher than the upper limit of the shooting frequency set by the game, it can be regarded as the player cheating, but , the method of detecting cheating based on statistical methods cannot intercept illegal shooting requests in real time, and has obvious hysteresis
[0003] For the above problems, no effective solution has been proposed

Method used

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  • Information processing method and device, storage medium, processor and electronic device
  • Information processing method and device, storage medium, processor and electronic device
  • Information processing method and device, storage medium, processor and electronic device

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Embodiment Construction

[0021] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.

[0022] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circums...

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PUM

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Abstract

The invention discloses an information processing method and device, a storage medium, a processor and an electronic device. The method comprises the steps that in response to a first shooting instruction, a first time interval is obtained, the first time interval is the time interval between the first shooting instruction and a second shooting instruction, the first shooting instruction is a currently received shooting instruction, and the second shooting instruction is a historically received shooting instruction; according to a first difference value between the preset time interval and the first time interval, a first time limit is determined, and the first time limit is a shooting time limit to be consumed; based on the comparison result of the first time limit and a target time limit, whether the shooting operation corresponding to the first shooting instruction is valid or not is determined, and the target time limit is the remaining shooting time limit. The technical problem that it is difficult to intercept the shooting operation corresponding to the illegal shooting request in real time in the prior art is solved.

Description

technical field [0001] The present invention relates to the field of games, in particular to an information processing method, device, storage medium, processor and electronic device. Background technique [0002] At present, a common cheating method in online shooting games is to use plug-in software to increase the shooting frequency in the game. This cheating method seriously damages the fairness of the game and causes other players to have a lower sense of experience. The existing shooting frequency check method is to count the number of shootings in a period of time and calculate the shooting frequency of the client player. If the actual shooting frequency of the player is significantly higher than the upper limit of the shooting frequency set by the game, it can be regarded as the player cheating, but , the method of detecting cheating based on statistical methods cannot intercept illegal shooting requests in real time, and has obvious hysteresis. [0003] For the abo...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/60A63F13/837
CPCA63F13/52A63F13/60A63F13/837A63F2300/8076
Inventor 林梓健
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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