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Virtual World of Sports Competition Events with Integrated Betting System

a technology of sports competition and betting system, applied in the field of virtual world of sports competition events with integrated betting system, can solve the problems of inflexibility, inability to allow an individual to have an advantage, and events are believed to be inherently limited and inflexible, and achieve the effect of low bandwidth requirements and high quality

Inactive Publication Date: 2013-07-11
I RACE
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention is a system that creates virtual events within a virtual world using real-world data and computer algorithms. The virtual events can be any type of sport, or skill-based game that is usually between competitors. The virtual event can be broadcast to individuals throughout the real world who can place bets on the outcome of the event. The system can utilize existing video transport media and delivery systems to broadcast high quality video. The virtual economy can be simulated and individuals can make bets on the virtual event through conventional pari-mutuel or fixed odds wagering systems. The virtual event can be accompanied by various promotional activities such as TV advertising, pamphlets, posters, and email advertisements.

Problems solved by technology

Each competitor has a statistically pre-determined or specified chance of winning and these events are believed to be inherently limited and inflexible in their application over a broad network of bettors.
An event determined by a single randomly generated number do not allow for a competition in which an individual may impart skill in their knowledge or analysis in selecting a wager and they do not allow an individual to have an advantage over other bettors or a book maker.

Method used

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  • Virtual World of Sports Competition Events with Integrated Betting System
  • Virtual World of Sports Competition Events with Integrated Betting System
  • Virtual World of Sports Competition Events with Integrated Betting System

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0034]The competitors in the virtual events (e.g., human, machine or animal) may be modeled in a pervasive virtual world where they train for their virtual events and perform many of the typical functions of their real-world counterparts. The bettors who can wager on the live virtual events may know the existence and activities of these competitors in the virtual world. For example, in the virtual thoroughbred racing system, bettors may know how a particular horse has trained, who has trained it, what the diet was, what the bloodline is, who is riding it, what the health status is, along with a broad set of other attributes and information, most specifically the past performance information for the horse relative to the other horses in the virtual world. The virtual world itself may be modeled such that weather and conditions affect the behavior of the competitors within it, before and during a virtual event. In addition to the visual appearance of the world, physical characteristic...

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Abstract

The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a computer-generated world and is based on statistical measures, either real world or created. Numerous characteristics about the competitors and the competition location parameters are available before a competition event. Based on the known parameters about the location of an event and the characteristics of the participants and their historical past performances in similar events enable bettors to make informed wagers on an event that greatly enhances the satisfaction and involvement in a competition event. As such, histories of virtual events are maintained on actual virtual performance data of competitors in the virtual world. The histories can include all relevant virtual data about a competitor and the past events the competitor competed. Individuals throughout the real-world may place wagers (e.g., bets) on the outcome of either a pari-mutuel event or a fixed odds event, utilizing either pari-mutuel, exchange wagering or fixed odds wagering systems. The virtual event may be any type of sport, or skill based game that is usually between competitors.

Description

RELATED APPLICATION[0001]This application claims the benefit of U.S. Provisional Application No. 60 / 999,992, filed Oct. 23, 2007 and entitled “VIRTUAL WORLD WITH INTEGRATED BETTING SYSTEM”, which is incorporated herein in its entirety.BACKGROUND OF INVENTION[0002]a) Field of the Invention[0003]The present invention relates to a system method and computer program product used in creating a series of virtual events within a virtual world to be presented as real-time content for bettors to wager on. More particularly, a virtual event may be akin to a real event but may be completely computer generated within a computer-generated world based on statistical measures either real world or created. The system will include a virtual world engine, a virtual event engine, a virtual broadcast engine, a virtual world application programming interface (API) and an integrated betting system.[0004]b) Description of the Related Art[0005]In the video game market involving Football, Soccer, Basketball...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F13/00
CPCG06Q50/34A63F13/00H04L67/38G07F17/3288G07F17/3211G07F17/3225G07F17/3258H04L67/131
Inventor STRAUSE, JONATHANCORRIE, MARCUS
Owner I RACE
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