Quick login to user profile on exercise machine

a user profile and exercise machine technology, applied in the field of digital ecosystems, can solve the problems of repetitive and monotonous information, not tailored to the individual, repetitive and frustrating, etc., and achieve the effect of easy authentication

Inactive Publication Date: 2015-03-19
SONY CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0005]Present principles provide a music player such as a Walkman® or MP3 player to enable easy authentication to enter a gymnasium (“gym”) to automatically confirm that the individual is a member and has access to the gym. This may done using a near field communication (NFC) method that employs, for example, Bluetooth or radio frequency identification (RFID). By using a connection method such as NFC, individuals can use their music player to quickly set the exercise equipment to their personal account, which can be stored on a remote server for easy access via multiple devices and locations. The user's personal account can include information such as workout / exercise history, exercise plan, workout goals, and basic user information such as heart rate target zones, weight, height, age, and gender. In addition, the account can be linked to the individual's personal media library, which can then be streamed wirelessly to their headphones so that there is no need for the music to be locally stored on the music player. Following the workout, the equipment sends workout data to the individual's personal account, which may be stored on an Internet server.
[0006]Accordingly, present principles avoid requiring a person to manually type in a username and password into every exercise machine the person employs, simplifying the experience of being in a gym with multiple pieces of equipment, since logging in to a machine (and to the gym entrance itself) is simply and quickly done using NFC. Present principles also make it easier to collect and store exercise data, so the individual can more easily have a complete picture of their activity.

Problems solved by technology

As understood herein, while stationary exercise equipment often comes equipped with data displays for the information of the exerciser, the information is not tailored to the individual and is frequently repetitive and monotonous.
As further understood herein, people enjoy listening to music as workout aids but the music typically is whatever is broadcast within a gymnasium or provided on a recording device the user may wear, again being potentially monotonous and unchanging in pattern and beat in a way that is uncoupled from the actual exercise being engaged in.
This can require manual login with a user name and password on each machine the user seeks to employ, which is repetitive and frustrating.

Method used

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  • Quick login to user profile on exercise machine
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  • Quick login to user profile on exercise machine

Examples

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Embodiment Construction

[0014]This disclosure relates generally to consumer electronics (CE) device based user information. With respect to any computer systems discussed herein, a system herein may include server and client components, connected over a network such that data may be exchanged between the client and server components. The client components may include one or more computing devices including portable televisions (e.g. smart TVs, Internet-enabled TVs), portable computers such as laptops and tablet computers, and other mobile devices including smart phones and additional examples discussed below. These client devices may employ, as non-limiting examples, operating systems from Apple, Google, or Microsoft. A Unix operating system may be used. These operating systems can execute one or more browsers such as a browser made by Microsoft or Google or Mozilla or other browser program that can access web applications hosted by the Internet servers over a network such as the Internet, a local intranet...

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Abstract

A personal mobile device such as a music player or mobile telephone is equipped with the capability to easily authenticate users into a public gym and into individual exercise equipment at the gym.

Description

[0001]This application claims priority to U.S. provisional patent application Ser. No. 61 / 878,835, filed Sep. 17, 2013.FIELD OF THE INVENTION[0002]The present application relates generally to digital ecosystems that are configured for use when engaging in physical activity and / or fitness exercises.BACKGROUND OF THE INVENTION[0003]Society is becoming increasingly health-conscious. A wide variety of exercise and workouts are now offered to encourage people to stay fit through exercise. As understood herein, while stationary exercise equipment often comes equipped with data displays for the information of the exerciser, the information is not tailored to the individual and is frequently repetitive and monotonous. As further understood herein, people enjoy listening to music as workout aids but the music typically is whatever is broadcast within a gymnasium or provided on a recording device the user may wear, again being potentially monotonous and unchanging in pattern and beat in a way...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): H04W12/08H04W4/00H04L29/06H04M1/72412
CPCH04W12/08H04W4/008H04L63/0853H04W4/80A61B5/02055A61B5/021A61B5/02438A61B5/4815G01S19/19A61B5/1176A61B5/1172A61B5/11A61B5/14542A61B5/14532H04M2250/12H04M2250/02H04M2250/04H04M1/72412A61B5/1123A61B5/7415G16H50/30G16H50/20G16H20/30G06F16/60H04B5/0025G16H40/67A61B5/0245G16H40/63G06Q10/0639G09B19/0038A63B71/06G06F3/165G01C21/20G06F3/017G08B25/016G10L15/00G06F3/0481G06F3/0484
Inventor YEH, SABRINA TAI-CHENHIRONAKA, TAKASHIYOUNG, DAVID ANDREWFRIEDLANDER, STEVEN
Owner SONY CORP
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