Multiple personality articulation for animated characters
a technology of personality articulation and animated characters, applied in the field of computer animation, can solve the problems of high level of geometric complexity, high time-consuming and labor-intensive transfer of such data to working memory, and the inefficiency of retrieving thousands of files, compared to hard-coded storage approaches, and achieve the effect of greatly reducing file management overhead, compared to file reference schemes
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[0022]FIG. 1 illustrates various embodiments of the present invention. More specifically, FIG. 1 illustrates a multiple personality object 100 within a working environment such as an object modeling environment. As illustrated in this example, a multiple personality object includes a body portion 110, and a number of personalities 120 for “arms” and a number of personalities 130 for “legs”.
[0023]In various embodiments, a user, such as a modeler or rigger specifies the different personalities to be expressed from the multiple personality object 100. In the example illustrated, a claw-type arm 140, a tentacle-type arm 150, and an antenna type arm 160 are shown. In various embodiments, each of these personalities may be associated with an identifier, such as a personality identifier, a version number, or the like. Also illustrated are two personalities for legs : legs 170 and wheels 180. In various embodiments, the leg type personalities can also be associated with a personality identi...
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