Network gaming system capable of preventing externally hung and method thereof

An online game and plug-in technology, applied in the field of online game anti-plug-in system, can solve the problems of small scope, difficult to imitate or modify the game logic part, limited degree of complexity, etc., and achieve the effect of simple strokes

Inactive Publication Date: 2008-01-30
珠海市西山居软件有限公司 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0011] 2. Offline plug-in
However, in view of the requirements of online games for game fluency, this type of encryption cannot use complex encryption methods with high security
In addition, the client side of online games may be decompiled, and this encryption method can actually only delay the appearance of cheating for a short period of time.
[0015] 2. Complicated game logic
On the premise of basically not changing the actual operation of some game logic, it makes some logic and data difficult to analyze and understand from the code, and even adds various information and password checks to the game logic, making it difficult for t

Method used

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  • Network gaming system capable of preventing externally hung and method thereof
  • Network gaming system capable of preventing externally hung and method thereof
  • Network gaming system capable of preventing externally hung and method thereof

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0042] As shown in Figure 1, the online game system that can be reversed plug-in includes a server and a plurality of clients, and data interaction is performed between the server and each of the clients through a communication network, and each of the clients can be manipulated by a player; Each client includes an input device, a display device and a host computer connected to each other; the server includes a single or multiple CPUs and memory devices, wherein:

[0043] The anti-cheat online game system includes an anti-cheat detector, and the anti-cheat detector includes a server anti-cheat system and a client anti-cheat system;

[0044] The server anti-cheat system is set in the server, and the server anti-cheat system includes: anti-cheat trigger detection module, anti-cheat picture and question sending module, answer detection module and answer processing module;

[0045] The client anti-cheat system is arranged in each of the clients, and the client anti-cheat system in...

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PUM

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Abstract

The invention can effectively identify and punish the players who use an external hanging program. The external hanging resistant network game system of the invention comprises an external hanging resistant detector which comprises an external hanging resistant system at server terminal and an external hanging resistant system at client terminal; wherein, the external hanging resistant system at server terminal comprises an external hanging resistant detecting module, an external hanging resistant picture and problem sending module, an answer detecting module, and an answer processing module; the external hanging resistant system at client terminal comprises a picture and question asking receiving module, an external hanging resistant problem displaying module, a player answer sending module. After the players kill a certain number of non-player roles npc, the external hanging resistant system at server terminal sends a picture and a set of answers to the external hanging resistant at client terminal which sends what the player chooses back to the external hanging resistant system at server terminal which makes certain whether the player plays the role in games and deals with such players.

Description

technical field [0001] The invention relates to a protection measure for an online game system, in particular to a system and method for anti-cheating of an online game. Background technique [0002] Online games build a specific game environment and rules, and rely on the Internet to provide a game environment and platform for multiple people to participate at the same time. Its user value lies in the purpose of communication, entertainment and leisure through the interaction and confrontation between people. Its core feature is real-time online and interactive entertainment. Here, the network refers specifically to the Internet. The 2004 China Game Industry Annual Report released by the Ministry of Information Industry, the Press and Publication Administration and other institutions shows that the scale and growth rate of China's online game market has attracted worldwide attention and has become a new growth point for China's publishing and information industries. At t...

Claims

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Application Information

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IPC IPC(8): G06F21/00G06F19/00G06F21/44
Inventor 师帅伟
Owner 珠海市西山居软件有限公司
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